I believe enchanting should be used to further horizontal progression rather than being a simple vertical gain everyone wants.
Here is what I think it could look like :
- Add enchantment scroll variety, making enchantment scroll themselves give a specific type of bonus (ex: proc chances, elemental dmg/resist, general stats like stamina/speed/dodge, base stats)
- Make enchantment tiers independant from gear tier, allowing rare enchantments on a legendary item
- Allow disenchanting gear to re-orient build or min-max with scroll tiers
- Adapt repair cost and chance of loss based on enchantment strength. Higher tier scrolls adding risks
Reasons why I think this would be more interesting :
- Gear specialization would allow older gear to be relevant longer as newly acquired gear might not be as strong in specific situations
- Players who play more can widen the spectrum of content their gear can tackle by specializing more pieces
- Players who play less can specialize in one form of content to still be powerful
- This could allow artisans to specialize in which type of scrolls they can make