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+2000 hour Veteran Cleric Feedback

LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
Introduction: I'm a very competitive group PvP-focused player, I've been a guild leader for over 15 years, an MMORPG player for over 20, long list of MMOs played - I've pushed +16 hours a day in pretty much every testing phase for the past 5 years, and I've been a main healer in most MMOs I played.

Good things about the Cleric
Number 1: Thank god for being able to self-cast all my abilities. This is one of the things I hate the most in many MMORPGs, Tera is one of them where you can't self-cast your own heals and you have skills only used for allies… so good job!

Number 2: Having a reduced self-healing mechanic absolutely sucks, my heals should heal me for the same amount it heals my allies so I love that in Ashes I can keep myself alive just as well as I can keep others alive! Good job!

Number 3: The damage potential currently on the cleric’s kit with burning and conflagrating effects is great, I've seen players complain about it having low damage that's simply a lack of knowledge aka skill issue. Having the ability to complement your damage with a good CD reduction or elemental Weapon build using the weapon procs and keeping that target burning feels great as an offensive option for the Cleric. Most of Cleric kit should be all about Healing so again, good job!

Finally: Having strong hitting single target healing skills feels awesome, I hate in other games like GW2 when healing is all about AoEs, while some AoEs is good I love that the Cleric has the highest single target healing potential. Good job!
The visuals vfx, skill icons, and theme also look great, so good job on that front!

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Bad things about the Cleric
Theres two things that fucking SUCK about Cleric: Having NO mobility and the lack of defensive skills and counters to heavy CCs and things like mana drain

The ONLY CC break available is with a Wings of Salvation passive which is already a terrible design but also Wings of Salvation is the only thing close to what we could call "mobility" and this is terrible!

Theres no skills that you can really defend yourself other than minor shields and healing that can be countered with Wounded stacks and theres just no counterplay to rogue's mana drain

Please make Wings of Salvation an actual mobility skill, allow it to be used without a Target like a forward dash that travels the full distance when no target is selected, give us at least one mobility skill that is usable

As for defensive skills missing, I'll suggest two skills from Albion as some great additions to the Cleric’s kit:

Number 1: a Bubble shield that knocks back players that touch the shield that come in contact with it - this is one of the most fun abilities I've seen on a healer you can protect yourself from melees or you can use it to run and push someone away and isolate a player for group play

and use this to FIX the CC Break issue make this skill a self CC Break/Immune to CC skill as an actual extra CC Break option that is viable, currently theres a HUGE unbalance between the amount of hard CCs that pretty much every class has, and Cleric being the only support only has one terrible CC break available, we get pulled by a tank and CC locked to death all the time this skill would be a GREAT addition to our defensive kit:

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Demonstration: https://i.gyazo.com/c3f8ac73bc51ec9e787cf6c57225024d.gif


Number 2: a long cast rooted AoE healing skill that while you are standing there casting you will knockback enemies and this needs a decent radius to be effective:

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Demonstration: https://i.gyazo.com/ec1bcdc12cb7252b896235cbdde7dc3c.gif

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Extra feedback:

1 - Theres a GAME BREAKING bug with the Cleric thats been present, and reported ever since the Pre A2 tests which is our cast skills get Stuck in animation and we can not let go when we are getting hit by multiple basic attacks, this is the most annoying when a ranger is hitting you and applying status effects, we are casting Deliverance and can NOT let go of the skill we get stuck having to commit the full cast length, please fix this

2 - Shields are pretty much useless, passive block chance is almost non-existent theres no point equiping a shield

3 - We need more Passive abilities, Cleric build is very boring we can get 95% of everything in the skill tree because theres just not enough options compared to classes like Bard or Rogue
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