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Rethinking Corruption and PVP within Verra

*Purpose is to create an engaging Corruption System, allowing players to play within the system while still punishing people who grief. Also creating a real PvX like environment while keeping it localized to avoid larger zerg guilds influence.*
~I understand that the current corruption system is in place for the sake of testing. My concern is how the current version of corruption evolves into the live game and beyond~
1. Corruption System Levels 1-5
Level 1 Corruption:
-10% Stat dampening
-All Items in material bags dropped
-XP dept on death x1.5

Level 2 Corruption:
-20% Stat dampening
-0-1 Gear item(s) dropped on death
-All Items in material bags dropped
-XP dept on death x1.5

Level 3 Corruption:
-35% Stat dampening
-1-3 Gear items dropped on death
-All Items in material bags dropped
-XP dept on death x2

Level 4 Corruption:
-50% Stat dampening
-3-5 Gear items dropped on death
-All Items in material bags dropped
-XP dept on death x3.5

Level 5 Corruption:
-85% Stat dampening
-All Gear items dropped on death
-All Items in material bags dropped
-XP dept on death x5

Corruption gained on kill would increase with your blite level
Corruption levels are not base on 1-1. Scaled on characters blite level and amount of corruption gaining events overtime.

Include visual UI like a Corruption meter/bar with clear markers at each level
Add UI Overhead Corrupted Characters that progresses with each level of corruption to quickly identify corrupted characters
On UI have visual stats like how quickly characters are losing corruption while gaining XP


***IN ORDER TO ATTACK ANYONE, YOU NEED TO BE A COMBANT. NON-COMBATANTS SHOULD NOT BE ABLE TO FIGHT CORRUPTED PLAYERS***


Non-combatant cannot attack any player unless in an in-game event Ex. Caravan/Sieges/Node Wars
Combatant Kills Non-combatant = gains corruption (increases with blite rating)
Combatant death to another Combatant = no XP dept but would lose items in their material bags (see below)


2. Items Dropped Upon Death Changes
Death between mobs and Players have different amounts of items dropped.
-Player dies by mob while non-combatant, they would drop 25% of their items in bagged inventory.
-Player dies by another player, non-combatant would drop only 15% of bagged items disincentivizing Corrupted players to kill non-combatants.
-Player is Combatant and dies to a mob 65% of bagged items are dropped on death
-Player is Combatant and dies to another Player 40% of bagged items are dropped on death
*Going Combatant is a risk and should not accrue less penalties than a non-combatant
*The REWARD for going Combatant is getting to kill Corrupted players at the chance of getting their gear and items*

3. Implement Challenge Flag Item
-This item would create a AoE radius zone that would essentially become a lawless area (15-30 minutes) (like an event area radius)
-This would have an exorbitantly long cooldown (12-24hr) (Needs to be accessible to everyone)
-This item would have a countdown to activation alerting people in the area. (1-5 minute activation time)

-This would give players some choice and viability to claim a small area for themselves/group.
-Gives people the option to combat PvE Griefers.
-Creates natural localized conflict in the world.

Comments

  • LudulluLudullu Member, Alpha Two
    Sounds like way less pvp, while also encouraging localized griefing by player-led lawlessness.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    I believe you will be added to the 'Arya Faction', OP.

    Great clear wishes/feedback though, no sarc.
    "I blame society."
    "For what...?"
    "Just about everything, really."
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    "Boo-hoo, I do as I like! You can't stop me! I will continue to ask to see the manager!" :D No
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • daveywaveydaveywavey Member, Alpha Two
    Azherae wrote: »
    I believe you will be added to the 'Arya Faction', OP.

    Made me chuckle, thankyou :)
    This link may help you: https://ashesofcreation.wiki/


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