Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
About being a Mana-Bard

Hi together,
first of all: playing a Mana-Bard in pvE is easy an no Problem and feels good (maybe a bit too strong) - the team never drops in mana.(maybe a bit boring)
in PvP instead it make basicly no sens to play it at an mana-build, but I would love to.
problem here is, the max range poking in group pvp makes it nearly complete useless to play the pensive melody, because I will not prog 3 finisher to push the big mana-boost.
also a bit annoying is, the cleric is not able to autoattack, because of busy healing, to use my mana-saga, to recover mana.
WHAT I would like to see:
- Mana-Saga will be used as the Healing-Saga does (no autoattack needed - just a big mana push)
- Add an "Mana-Dance" like Shielding-Dance to the toolkid. I will be able to jump into my Frontline team and give them mana with my risk of getting attack. (would be a big funny way to play)
- rework hyme of the mind. its basicly useless, low mana-push (also in single target), not really funny to play this skill
first of all: playing a Mana-Bard in pvE is easy an no Problem and feels good (maybe a bit too strong) - the team never drops in mana.(maybe a bit boring)
in PvP instead it make basicly no sens to play it at an mana-build, but I would love to.
problem here is, the max range poking in group pvp makes it nearly complete useless to play the pensive melody, because I will not prog 3 finisher to push the big mana-boost.
also a bit annoying is, the cleric is not able to autoattack, because of busy healing, to use my mana-saga, to recover mana.
WHAT I would like to see:
- Mana-Saga will be used as the Healing-Saga does (no autoattack needed - just a big mana push)
- Add an "Mana-Dance" like Shielding-Dance to the toolkid. I will be able to jump into my Frontline team and give them mana with my risk of getting attack. (would be a big funny way to play)
- rework hyme of the mind. its basicly useless, low mana-push (also in single target), not really funny to play this skill
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