Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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[Commerce Feedback] Balancing caravan and ship losses, avoid permanent destruction

Hello,
I’d like to share some feedback regarding commerce development in preparation for the Fresh Start and especially Phase 3.
My main concern is about caravans, ships, and any other craftable transport vehicles in the future. I believe these should not be permanently destroyed.
Losing the cargo during an attack makes sense it encourages PvP, risk-taking, and organization. But losing your caravan or ship on top of that, especially considering how expensive they are, feels like too much. It’s a double punishment that ends up discouraging merchants and limits the appeal of naval battles.
If things stay as they are, I’m afraid we’ll end up with empty seas and abandoned trade routes.
A repair system of the vehicle would strike a better balance between risk and reward, without removing the incentive for PvP.
Thanks for taking the time to read!
I’d like to share some feedback regarding commerce development in preparation for the Fresh Start and especially Phase 3.
My main concern is about caravans, ships, and any other craftable transport vehicles in the future. I believe these should not be permanently destroyed.
Losing the cargo during an attack makes sense it encourages PvP, risk-taking, and organization. But losing your caravan or ship on top of that, especially considering how expensive they are, feels like too much. It’s a double punishment that ends up discouraging merchants and limits the appeal of naval battles.
If things stay as they are, I’m afraid we’ll end up with empty seas and abandoned trade routes.
A repair system of the vehicle would strike a better balance between risk and reward, without removing the incentive for PvP.
Thanks for taking the time to read!

0
Comments
I think you bring up valid concerns, especially with how costly caravans and ships can be. That said, Intrepid has always emphasized that Ashes of Creation is about meaningful risk vs. reward, and losing the transport itself is a big part of that philosophy right now.
That being said, we’re still in Alpha, and one of the main purposes of this phase is to test these systems and collect feedback like yours. It’s very possible that some kind of repair, salvage, or partial recovery mechanic could be considered if the data shows it improves player engagement without removing risk. (Like in other games for example AA)
At the end of the day, we must trust Intrepid’s vision, they’ve been transparent and very receptive to player input. This kind of discussion helps shape a better launch experience, and I’m sure they’re watching commerce feedback closely as we move toward Phase 3 and the Fresh Start servers.
Thanks again for take the time to write!