Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
[URGENT] Rogue Ability Issues

i spent a lot of time on rogue,i love this character .but it still have some issues need to be fixed
○ [ Feint ]
○ [ Death's mark ]
○ [ dagger design issue ]
○ [ camera issue ]
○ [ weapon-switching ]
○ [ Feint ]
- after 8.0 update the feint is getting batter,but still have some issue need to fix,when you use this
ability on the moving target, sometimes it will fly you away,the final location is not accurate as well.
please check this ability on the moving target as well as The target on the rocky slope.you will find
out what's going on. also can check the video below
https://tv.sohu.com/v/dXMvNDM2OTY0OTY1LzYzNDY5MTg2Ny5zaHRtbA==.html
○ [ Death's mark ]
- reset the cooldown and heal my hp effect is unreliable after killed the targhet with this ability.sometimes nothing happened.
○ [ dagger design issue ]
- i have to use 2H sword too due to its physical power rating far more than dagger. attacking speed
attribute looks like useless,please make good balance of this two weapons.i prefer dagger for
rogue.It feels really strange and uncomfortable for me as a rogue player to be forced to use a two-
handed greatsword as my weapon just because of the attribute reasons. Just imagine how odd it
would be for a rogue stealthily getting ready to launch a backstab while holding a two-handed
greatsword. This also goes against the characteristics of the rogue class, which is supposed to be
flexible and stealthy.
I suggest that the weapon design should return to the nature of each class. For example, mages
should use staves, warriors can use either one-handed swords or two-handed swords, and rogues
should use daggers or two one-handed swords. I believe this kind of setting would be more
reasonable. Another advantage of such a design is that during group PvE, there will be less conflict
and competition for equipment requirements, allowing players to enjoy the game more.
I've also seen two-handed swords that are suitable for spellcasters. In my opinion, this is really
strange and doesn't seem to fit in well either. Please readjust the attribute characteristics of the
weapons. Thank you so much.
○ [ camera issue ]
- the Feint ,Grappling hook and shadow cascade ability will cause camera waggling and it will make you feel the movement is not smooth enough,pls fix that issue ,thanks .what's going on. also can check the video below https://tv.sohu.com/v/dXMvNDM2OTY0OTY1LzYzNDY5MTg2Ny5zaHRtbA==.html
○ [ weapon-switching ]
- I hope that a function option to turn off the automatic weapon switching can be provided, because the automatic switching between melee and ranged weapons is not useful for a class like the Rogue, which requires frequent close-quarters combat and also needs to create distance. In actual battles, it often occurs that after getting close to and then distancing from the enemy, the system still defaults to using two-handed weapons. The system is unable to accurately determine which weapon you need for automatic attacks. Therefore, I hope that a function button to turn off the automatic weapon switching can be provided, or it can be directly changed so that automatic attacks are only effective for melee weapons.
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