Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Ungatherable Resources

I get that you want to make the world look different and show different items, but there's just no point in spawning Willows, Spindlevines, etc, on Day 2 of the server. There are no nodes that are going to have unlocked the buildings needed to gather them. They're just wasted resource spots.
Can you please tie the spawn of these tiered gatherables to the unlock of the first building on the server that can handle them? So, Willows don't spawn until the first Apprentice Lumberjacking upgrade, Sapphires don't spawn until the first Journeyman Mining upgrade, etc.
Especially with all the extra people in the same areas, we don't need resource spots taken up with Ungatherables.
Can you please tie the spawn of these tiered gatherables to the unlock of the first building on the server that can handle them? So, Willows don't spawn until the first Apprentice Lumberjacking upgrade, Sapphires don't spawn until the first Journeyman Mining upgrade, etc.
Especially with all the extra people in the same areas, we don't need resource spots taken up with Ungatherables.
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