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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Corruption suggestion
Hello guys I just came up with this idea about corruption let me know what you think. As far as I know corruption works by penalizing ppl that murder others as a means to discourage them. As we all know there are ppl who just enjoy griefing others just for the sake of it. What I propose is that the death penalty the murdered person suffers is determined by the gear/lvl disparity between the two. For example if someone kills someone 1lvl lower, the killed person will suffer less xp debt and %material loss compared to if they were the same lvl capping at 0 death penalty if the murderer is 3-5lvls higher(numbers can be adjusted).same way if the murderer is same lvl but with higher grade gear capping at again 0 death penalty for the murdered guy if they have let’s say 2 grades gear deference(for example rare vs epic). This system would greatly discourage griefers in my opinion what do you guys think?
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https://ashesofcreation.wiki/Corruption
And victims would still be displaced and would have their gameplay flow broken. Also, considering how hard some mobs can be for a casual/newbie player - they would be losing just as much in a death to the mob as they do in a death to a PKer.
So if your suggestion was implemented, we'd simply go back to mob training (though not like we've left it still).