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Corruption suggestion

Hello guys I just came up with this idea about corruption let me know what you think. As far as I know corruption works by penalizing ppl that murder others as a means to discourage them. As we all know there are ppl who just enjoy griefing others just for the sake of it. What I propose is that the death penalty the murdered person suffers is determined by the gear/lvl disparity between the two. For example if someone kills someone 1lvl lower, the killed person will suffer less xp debt and %material loss compared to if they were the same lvl capping at 0 death penalty if the murderer is 3-5lvls higher(numbers can be adjusted).same way if the murderer is same lvl but with higher grade gear capping at again 0 death penalty for the murdered guy if they have let’s say 2 grades gear deference(for example rare vs epic). This system would greatly discourage griefers in my opinion what do you guys think?

Comments

  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Extra corruption for attacking down is supposed to be a thing.

    https://ashesofcreation.wiki/Corruption
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • Phoenix77Phoenix77 Member
    I know that but u probably didn’t understand what I was suggesting. I propose for the killED player to receive less penalty or none at all if there is deference in lvl/gear.
  • LudulluLudullu Member, Alpha Two
    Phoenix77 wrote: »
    This system would greatly discourage griefers in my opinion what do you guys think?
    Doubt it would. Griefers get their fun from the process itself. It's rarely about the loot or reward and more about "heh, I fucked that guy over".

    And victims would still be displaced and would have their gameplay flow broken. Also, considering how hard some mobs can be for a casual/newbie player - they would be losing just as much in a death to the mob as they do in a death to a PKer.

    So if your suggestion was implemented, we'd simply go back to mob training (though not like we've left it still).
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