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Forest Ranger

LudulluLudullu Member, Alpha Two
A comment on reddit gave me an idea.
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What if this was a thing? What if we had a social organization of forest rangers that could run around and mark young trees as uncuttable (i.e. literally make them so, system-wise).

This could directly play into the planned land management system (could even just be a part of it tbh) and would also lead to a higher average yield of tree mats, because people would be getting 5 instead of 2 per cut tree.

Tie this to mayoral commissions and you got yourself a broader reward structure for this kind of action too.

What do yall think?

Comments

  • ChicagoChicago Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    It would be a better skill kit than the current ranger arch type so I am all for it
  • AuldrakarAuldrakar Member, Alpha Two
    Chicago wrote: »
    It would be a better skill kit than the current ranger arch type so I am all for it

    One issue with Ranger is the lameness of the Hunt/Mark system. You should be able to have one Hunt, and one Mark up at all times. As well as one ammo type. And you shouldn't have to blow so many points to get this. It should be a standard for the class.
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  • daveywaveydaveywavey Member, Alpha Two
    Ludullu wrote: »
    A comment on reddit gave me an idea.
    8aipafnxyt4i.png

    What if this was a thing? What if we had a social organization of forest rangers that could run around and mark young trees as uncuttable (i.e. literally make them so, system-wise).

    This could directly play into the planned land management system (could even just be a part of it tbh) and would also lead to a higher average yield of tree mats, because people would be getting 5 instead of 2 per cut tree.

    Tie this to mayoral commissions and you got yourself a broader reward structure for this kind of action too.

    What do yall think?

    Sounds like a method for bored players to grief everybody by just tagging everything.
    You currently have the choice as to whether or not you harvest the 2-wood tree. It's worse for your yield and worse for your tool durability, but you've got the choice if you need it. Sometimes 2 is all you need.
    This link may help you: https://ashesofcreation.wiki/


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  • LudulluLudullu Member, Alpha Two
    daveywavey wrote: »
    Sounds like a method for bored players to grief everybody by just tagging everything.
    You currently have the choice as to whether or not you harvest the 2-wood tree. It's worse for your yield and worse for your tool durability, but you've got the choice if you need it. Sometimes 2 is all you need.
    The "griefing" would only depend on the growth time. Also, it's not like just a few people can mark all the trees around (especially if the mark cast time is not instantaneous).

    And the fewer young trees are cut, the more old ones we'll have. Like, if you DO need 5 wood - you'd need to cut down 3 young trees. And now you removed 9 potential additional wood from the current respawn cycle. If anything I'd say that there's way more griefing by running around and cutting down young trees, because that way if someone needs more than 2 wood - they're kinda fucked. And this is even more true when newbie players just run around cutting down everything, at which point the server's potential for more rare mats weakens. This is even truer for rare trees.

    And delaying a rare tree being cut down would create the precious "fight over resources" Steven wants so much.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    daveywavey wrote: »
    Sounds like a method for bored players to grief everybody

    Indeed it does.

    Fits in perfectly with the over all design of the game imo.
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