Sylverthane wrote: » Please tell me that this system is a placeholder for something better?
Caww wrote: » AoC needs to get a clue and hire people that crafted for fun and profit and re-jigger their "philosophy" on what role crafting has in mmo's. Most people just want to adventure and shouldn't be held back by a lack of industrious crafters supplying needs.
elcommendante wrote: » I have spend around 3-4 hour trying to get materials for novice pick/axe and just gave up. Been around novice zone and 2 other nodes searching through mountains. Only fuking basalt and granite everywhere or other mats you can't extract yet.
elcommendante wrote: » instead of vendors on street you have a shit long list of personal shops you have to go through, ultimately like in UO where you have them standing on the street and have to visit each one and check
elcommendante wrote: » I agree with OP. Crafting absolutely sucks. I do not understand this thing with shopfronts in a marketplace either, instead making it WoW/Albion Online like... a tested already well working feature they try to come up with Ultima Online like vendor style(instead of vendors on street you have a shit long list of personal shops you have to go through, ultimately like in UO where you have them standing on the street and have to visit each one and check), which is so difficult to operate it's beyond belief. Why not to lean towards something that already work. Trying to be "original" it's not always a good idea and this game at current stage a great example how being original absolutely sucks.
Sylverthane wrote: » The state of crafting is atrocious! Been trying to craft novice gear such as axe and pick and need copper. No copper to be found - the forums are full of posts about the lack of it. But yet months have passed and nothing fixed/changed. No new spawns for change of availability. Ok, so I give in and I buy some copper from the marketplace. Now I need to break it down to fragments. One copper = 1 fragment? WTF? If I have a piece of copper and make fragments out of it shouldn't there be multiple fragments? Nope. One fragment. Ok, I'm about done with this whole shit crafting system. I had high hopes for AoC crafting but the current state is absolutely stupid. Please tell me that this system is a placeholder for something better?
Imanek wrote: » I know I’m going to make some enemies with this, but I stand by what I say...
we are all just expressing our opinions based on our own game-time experience, which is a big part of the whole "alpha" thing - the more comments the better, as someone above noted, if people don't comment (or call it complaining) then the devs will perceive everything as just dandy...
Caww wrote: » Imanek wrote: » I know I’m going to make some enemies with this, but I stand by what I say...
Imanek wrote: » or if some people just want a game where you walk out of town and bam you find every resource in abundance, all conveniently grouped together. Kind of like what you see around Miraleth with the stones and flowers.
Ludullu wrote: » elcommendante wrote: » I have spend around 3-4 hour trying to get materials for novice pick/axe and just gave up. Been around novice zone and 2 other nodes searching through mountains. Only fuking basalt and granite everywhere or other mats you can't extract yet. You mention market later in the post, so I assume you later just bought those items, right? So, if you mean to be a crafter then you did exactly what Steven wanted you to - interacted with the community and the economy, instead of sourcing all of your items by yourself. elcommendante wrote: » instead of vendors on street you have a shit long list of personal shops you have to go through, ultimately like in UO where you have them standing on the street and have to visit each one and check That is the plan. It's simply not implemented yet. It's also not about being original, it's about not simplifying the system to such a point that economy is simply built on "look at a filterable list, pick the cheapest item, buy".
SmileGurney wrote: »
elcommendante wrote: » I don't know if developers realize and you, that vast majority of people playing will be adults (if not the largest group), people often with jobs and responsibilities. And this is due to monthly fee to play.
elcommendante wrote: » Pie chart of group age generated by gpt based on average of 11 different resources.
elcommendante wrote: » Mining belongs in mines.
Ludullu wrote: » Jeff disliked it. Pretty much as soon as he left Steven started saying "yeah, we'll definitely have grind".
Ludullu wrote: » Devs and majority of people who has followed the game for over a few years know that the game will be niche. Also, instant gratification is not the only way to experience fun in a game. It's definitely A way and one that the masses prefer, because masses never know what's best for them, but it's not THE way.
Ludullu wrote: » elcommendante wrote: » Pie chart of group age generated by gpt based on average of 11 different resources. Seems like half the mmo audience are still young people. And those usually got part-time work and live with parents, due to how fucked up global economy is right now. And if they skip one run to the fastfood or a few eggs here and there - they'll have money to pay for the sub.
Ludullu wrote: » elcommendante wrote: » Mining belongs in mines. And it kinda will be. We'll have locations that are more in line with logical spawns for materials. We'll have survey pylons that will help gatherers farm those locations in a more optimal and beneficial way. A shitty placeholder system is in fact shitty.