Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Crafting - are you kidding me?

The state of crafting is atrocious! Been trying to craft novice gear such as axe and pick and need copper. No copper to be found - the forums are full of posts about the lack of it. But yet months have passed and nothing fixed/changed. No new spawns for change of availability. Ok, so I give in and I buy some copper from the marketplace. Now I need to break it down to fragments. One copper = 1 fragment? WTF? If I have a piece of copper and make fragments out of it shouldn't there be multiple fragments? Nope. One fragment. Ok, I'm about done with this whole shit crafting system. I had high hopes for AoC crafting but the current state is absolutely stupid. Please tell me that this system is a placeholder for something better?
4
Comments
The "only a few masteries" will push people to interact with the market and other player. Even right now at the basic lvl of crafting I've already used the market to just buy a few mats that would've taken me too long to get myself. This will only be more true, the deeper we go into crafting tiers.
As someone who was a guild crafter in L2 - I like the current system quite a lot. Will like it even more once they finish adding all the promised features into it.
I have spend around 3-4 hour trying to get materials for novice pick/axe and just gave up. Been around novice zone and 2 other nodes searching through mountains. Only fuking basalt and granite everywhere or other mats you can't extract yet.
You really need to be absolutely 12 year old or jobless in real life to get anything in this game at it current stage. I can't imagine how many hours of your life you need to waste to get into higher apprenticeships.
Game is supposed to be fun, not a running simulator which is at the minute, we have already a running simulator and it's called DayZ.
I do not understand this thing with shopfronts in a marketplace either, instead making it WoW/Albion Online like... a tested already well working feature they try to come up with Ultima Online like vendor style(instead of vendors on street you have a shit long list of personal shops you have to go through, ultimately like in UO where you have them standing on the street and have to visit each one and check), which is so difficult to operate it's beyond belief. Why not to lean towards something that already work. Trying to be "original" it's not always a good idea and this game at current stage a great example how being original absolutely sucks.
That is the plan. It's simply not implemented yet.
It's also not about being original, it's about not simplifying the system to such a point that economy is simply built on "look at a filterable list, pick the cheapest item, buy".
You do realize this is just a place holder? This will be nothing like the finished market system.
You are correct, crafting sucks right now. That is because crafting has not been implemented and the current systems are placeholders.
Also remember that we are not playing a game, we are helping test something that will become a game. Testing these systems and providing feedback to IS is vital to getting to that wonderful game we want.
I honestly don’t know if we’re playing the same game, or if the issue lies more with the player who just refuses to open their eyes when looking for resources.
Saying “I can’t find any western wood for my axe”... well, aside from not knowing the spot where there are literally entire forests, not making the effort to ask or look it up is just a fact.
As for the rest: resources spawn dynamically on the map, and when you head towards rivers, beaches, or mountains, you’ll find zinc, copper, tin, and even diamonds in perfectly reasonable amounts—especially for a server with such a high population.
Coming here to complain that “I can’t find anything” compared to Alpha 2 (where yes, there was a real issue) seems ridiculous. I actually think the current mix of static and dynamic respawns is working really well.
Now, I’m excited to see the upcoming random dynamic respawn system they’ll be introducing in the next few weeks. And I’m also looking forward to the crafting revamp that’s expected within one to two weeks.
But when it comes to gathering, unless you expect to walk three steps and pick up 200 copper, get moving, explore a little you’ll find what you need.
And the goal is to have a balanced game. I spend time farming resources, and I simply don’t understand how people can say "there’s nothing on the map" when, on a single run, I manage to gather all types of resources regardless of the time. The point isn’t to make the game easy, which is why I’m surprised. I keep seeing complaints about difficulty 24/7 on Discord and nerfs happening all over the place. It makes me wonder if the feedback is actually legitimate, or if some people just want a game where you walk out of town and bam you find every resource in abundance, all conveniently grouped together. Kind of like what you see around Miraleth with the stones and flowers.
Also, saying we’re in the same situation as Phase 2, where a tree took 4 hours to respawn and a rock 2 hours, and where only a handful of farmers knew the timers and took everything, just isn’t true anymore.
As for the crafting quantities yes, I agree it’s not balanced. But they’re currently working on a new plan that should be released within the next two weeks, so I won’t comment further on that for now.
And 18 Forsaken Blades Emblems that drop very very rarely?
All for one piece of gear.
I would imagine the majority of people would just give up on crafting altogether. Which for those masochistic enough to push through the mindlessness would give them a huge market share. But I'd imagine that Intrepid aren't actually wanting to push people away.
Blown past falling sands…
In regards to market, yes I went to the market. But due to high demand and low supply due to the nature of respawn of these items. Prices were obviously very high, 3 silver to 21 silver per copper shard (which you require 1 copper ore to produce) it will take ages to generate enough silver to purchase these and these are just starting items.
I don't know if developers realize and you, that vast majority of people playing will be adults (if not the largest group), people often with jobs and responsibilities. And this is due to monthly fee to play.
That means majority of us will not have a time to play running simulator, goof around and look at every shop on the list/street for items we require. People with less time want to do quick shopping, get their gear and f-off on the adventure/grind/quest whatever you call it. Visiting every different shop, looking for stuff is simply causing frustration, delays the fun. And the games are supposed to be about fun, entertainment.
Pie chart of group age generated by gpt based on average of 11 different resources.
In terms of mining, current system is very bad. I'm wandering who comes up with this stuff. Like those little rocks spawning on the ground. In which world do they spawn like this? I think in Rust, but not in real/fantasy world.
Mining belongs in mines.
I saw a great system once in one of Ultima Online shards. There were dedicated mines placed on a map, you could go inside them and there were like "tiles", you simply used pick on a tile and tile was either "exhausted" or had something in it. I believe there was percentage drop system per mine. So imagine you go to the mine, click on the floor tile, you start digging and than you have percentage chance to drop.
Mine 1 (beginner focused):
- 10% copper
- 10% zinc
- 5 % iron
- 75% nothing
Mine 2(I don't know, tier 1 or whatever):
- 5% copper
- 5% zinc
- 15% iron
- 10% silver
- 65% nothing
If you need rocks, you go to quarry. If you need ore, you go to mines. On top of that you could have a chance to drop some ruby or something. Is that easy.
I can't swallow it when I see those stupid rocks everywhere on the ground. You can find ores in the forest and on the beach, in the valley, on the meadow. Who comes up with stuff like this.
Make mines, make quarries, where players go, they meet, they mine together. Put some mobs in spawn to keep AFKers and botters in check and that's it, it's fun again. Don't be lazy.