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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Hunting Feels Bad
in Artisanship
I’ll try to keep this simple - hunting feels bad. It is the slowest gathering profession to progress, to my knowledge, because you have to kill low-level mobs endlessly and hope that some of them respawn as gatherables. You don’t get enough experience to make this grind worth it, and whereas with other gathering professions you can still get experience on lower tier materials, with the occasional more rare material to be found, hunting is all low-level, all random, and you’re at the mercy of more systems than the other professions - you don’t just stumble upon something to gather, you have to kill and wait around to make it happen. It is now much worse because of the change that tier 1 hunting gatherables will now disappear after a period of time. I would understand this for tier 2, especially since not everyone can gather those, but anyone can gather tier 1, so if people want the fightable mobs to respawn, gather the gatherable and they will?
My suggestion - make hunting like old-school Pokemon. Hunters should have to weaken the mobs low enough for their traps (poke balls) to work. If you catch it, congrats, live animal; if the animal is not weak enough, it escapes; if it is too weak, it dies (and you maybe get carcass, if the carcass is salvageable, which could be random and lower drop rate since killing is a much more sure outcome than catching). (Success rate of live animal and carcass could be influenced by hunter level/items.)
Bottom line - allow hunters to hunt, don’t force them to wait around and kill uncountable low level mobs with a very low gatherable spawn rate. Most hunters in most games can catch live mobs and convert them to pets or mounts. What we have doesn’t make sense.
My suggestion - make hunting like old-school Pokemon. Hunters should have to weaken the mobs low enough for their traps (poke balls) to work. If you catch it, congrats, live animal; if the animal is not weak enough, it escapes; if it is too weak, it dies (and you maybe get carcass, if the carcass is salvageable, which could be random and lower drop rate since killing is a much more sure outcome than catching). (Success rate of live animal and carcass could be influenced by hunter level/items.)
Bottom line - allow hunters to hunt, don’t force them to wait around and kill uncountable low level mobs with a very low gatherable spawn rate. Most hunters in most games can catch live mobs and convert them to pets or mounts. What we have doesn’t make sense.
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https://ashesofcreation.wiki/Hunting