Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Riverlands POIS VS New Biomes (desert + tropics + jun darks) POIs
This is something my guild has talked about extensively over this new leveling period in phase 2.5
Starting off the game you are placed in the riverlands which has an abundance of camps and open POI's from
the start of the server.
Examples Riverlands
* Highwaymen Hills - Low level humanoid mobs open at launch.
* Gem spring - Low level mobs in abundance open POI
* Korra Loch - Low level mobs in abundance open POI
* Church of the seven stars - great quest + low level mobs in abundance. open POI
* Daragal Estates - low level mobs in abundance open POI
* Halls of Judication - low level mobs in abundance open POI
* Ursine Caves - medium level mobs in abundance open POI
All of these open POIS lead to the riverlands opening up major POIs faster than other biomes
creating clusters of levelers destroying server workers and slowing the leveling process.
Examples POIS that open up because they are connected to open smaller POI's
* Carphin tower - high level mobs in abundance open POI with miraleth.
* Steelbloom - high level mobs in abundance open POI with Winstead
* Seph - Middle level mobs in abundance open POI with New Aela
* Forge - High level mobs in abundance open POI with Joeva
Now lets look at the desert and tropics open POIs and places to level on a fresh launch server
Intrepid spent months hyping up the desert and building all these amazing POIs to just have every single
pocket dungeon locked behind node progression. Squalls end and Djinna are still not leveled because
there is quite literally nothing to do in those areas until those dungeons open up.
Sunhaven + aithanahr + azmaran have several minotaur camps that help aid in the leveling of the nodes
but this does not come even close to the riverlands.
Why is there not smaller POI's scattered across the desert like the riverlands? that open up the medium pocket dungeons?
Tropics
This time intrepid built all these awesome pocket dungeons and left them open for us to explore and conquer, but none of them give experience to any of the nodes in the tropics! Making the progression of these nodes EXTREMELY slow.
Once again only a few small POIs exist with no large POI. This creates an area of focus on the riverlands for all the larger guilds leaving the outer zones untouched and leveling extremely slow because there is no benefit to controlling these nodes.
Why does this matter?
We are now on our 3rd fresh server in the last 12 months. Each time the servers are gaining more and more people making the leveling experience harsher each time. Why is intrepid forcing the entire server to level in the riverlands?
Why are open POIs and Large POIS not being created in new biomes?
Example Carphin tower an iconic image that can be seen across vyra. These Large POIs are often gathering places of hundreds of levelers each day. Creating Large areas for players to go to in different areas across vyra will help spread out the player base and create a better leveling experience for everyone.
I also quite Frankley just want to see some large pyramids I can explore in the desert or a large volcano with entrances!
Carphin tower / steelbloom / seph these are all iconic places that everyone loves.
We'd love to see continued expansion of large POIs with differing levels of mobs to create a diversified leveling experience across vyra across all biomes. This is completely necessary as the game increases in size. Yes all these zones are still under development completely get that. I think a lot of players just want to make sure the zones are following the blueprint of the riverlands.
Taking this one step further and bringing pvp into the topic of large POI's. One of the coolest features of large POI's being created is it creates tensions amongst factions on vyra. Guilds taking full control of steel bloom / carphin / seph have all actively taken place in phase 2.5 and have created pvp content for the server. Not making these large POI's in the most beautiful zones ashes has created is a real let down! The smaller pocket dungeons featured in the jun darks / desert / tropics do not have enough materials / item / drops to rally raids to compete for these resources. There is simply not enough mobs in most cases to bring out 100 people to take over an area.
Adding large POIs that represent each zone add a place intrepid can place resources, create forced flag zones events, rare mobs, ect the list goes on and on. Not having open small POI's that help the development of the large POI will always lead to the riverlands being ahead of every other biome. This will always cause a massive cluster of people in the center of the map forever even when multiple continents are released if this is the continued path for intrepid.
Continued discussion of adding a Large POI is adding a unique world boss to each zone to help add events for the node zone. Adding Large POIS + world bosses creates more balance across nodes for all aspects of this game. Leveling is more spread out. Guilds are more spread out across zones since they have different advantages (gear drops from bosses, the POIs ect, resources). Currently the full focus is on the riverlands I know intrepid is still working on these areas but I have not seen any footage of steven or the team talking about specifically adding large POIs in each zone and a ton of us think that is a major miss.
Starting off the game you are placed in the riverlands which has an abundance of camps and open POI's from
the start of the server.
Examples Riverlands
* Highwaymen Hills - Low level humanoid mobs open at launch.
* Gem spring - Low level mobs in abundance open POI
* Korra Loch - Low level mobs in abundance open POI
* Church of the seven stars - great quest + low level mobs in abundance. open POI
* Daragal Estates - low level mobs in abundance open POI
* Halls of Judication - low level mobs in abundance open POI
* Ursine Caves - medium level mobs in abundance open POI
All of these open POIS lead to the riverlands opening up major POIs faster than other biomes
creating clusters of levelers destroying server workers and slowing the leveling process.
Examples POIS that open up because they are connected to open smaller POI's
* Carphin tower - high level mobs in abundance open POI with miraleth.
* Steelbloom - high level mobs in abundance open POI with Winstead
* Seph - Middle level mobs in abundance open POI with New Aela
* Forge - High level mobs in abundance open POI with Joeva
Now lets look at the desert and tropics open POIs and places to level on a fresh launch server
Intrepid spent months hyping up the desert and building all these amazing POIs to just have every single
pocket dungeon locked behind node progression. Squalls end and Djinna are still not leveled because
there is quite literally nothing to do in those areas until those dungeons open up.
Sunhaven + aithanahr + azmaran have several minotaur camps that help aid in the leveling of the nodes
but this does not come even close to the riverlands.
Why is there not smaller POI's scattered across the desert like the riverlands? that open up the medium pocket dungeons?
Tropics
This time intrepid built all these awesome pocket dungeons and left them open for us to explore and conquer, but none of them give experience to any of the nodes in the tropics! Making the progression of these nodes EXTREMELY slow.
Once again only a few small POIs exist with no large POI. This creates an area of focus on the riverlands for all the larger guilds leaving the outer zones untouched and leveling extremely slow because there is no benefit to controlling these nodes.
Why does this matter?
We are now on our 3rd fresh server in the last 12 months. Each time the servers are gaining more and more people making the leveling experience harsher each time. Why is intrepid forcing the entire server to level in the riverlands?
Why are open POIs and Large POIS not being created in new biomes?
Example Carphin tower an iconic image that can be seen across vyra. These Large POIs are often gathering places of hundreds of levelers each day. Creating Large areas for players to go to in different areas across vyra will help spread out the player base and create a better leveling experience for everyone.
I also quite Frankley just want to see some large pyramids I can explore in the desert or a large volcano with entrances!
Carphin tower / steelbloom / seph these are all iconic places that everyone loves.
We'd love to see continued expansion of large POIs with differing levels of mobs to create a diversified leveling experience across vyra across all biomes. This is completely necessary as the game increases in size. Yes all these zones are still under development completely get that. I think a lot of players just want to make sure the zones are following the blueprint of the riverlands.
Taking this one step further and bringing pvp into the topic of large POI's. One of the coolest features of large POI's being created is it creates tensions amongst factions on vyra. Guilds taking full control of steel bloom / carphin / seph have all actively taken place in phase 2.5 and have created pvp content for the server. Not making these large POI's in the most beautiful zones ashes has created is a real let down! The smaller pocket dungeons featured in the jun darks / desert / tropics do not have enough materials / item / drops to rally raids to compete for these resources. There is simply not enough mobs in most cases to bring out 100 people to take over an area.
Adding large POIs that represent each zone add a place intrepid can place resources, create forced flag zones events, rare mobs, ect the list goes on and on. Not having open small POI's that help the development of the large POI will always lead to the riverlands being ahead of every other biome. This will always cause a massive cluster of people in the center of the map forever even when multiple continents are released if this is the continued path for intrepid.
Continued discussion of adding a Large POI is adding a unique world boss to each zone to help add events for the node zone. Adding Large POIS + world bosses creates more balance across nodes for all aspects of this game. Leveling is more spread out. Guilds are more spread out across zones since they have different advantages (gear drops from bosses, the POIs ect, resources). Currently the full focus is on the riverlands I know intrepid is still working on these areas but I have not seen any footage of steven or the team talking about specifically adding large POIs in each zone and a ton of us think that is a major miss.
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