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What keeps me from playing

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  • GreatPhilisopherGreatPhilisopher Member, Alpha Two
    edited June 25
    nanfoodle wrote: »
    Caww wrote: »
    Noaani wrote: »
    ....Another theoretical solution is to give casual players best in slot gear, but in a way where it is only best in slot for casual content....

    Another, possibly easier solution to enact and manage, would be to remove crafting restrictions and allow players to craft their own decent but not BIS gear. Also, stop the insanely long processing times, 1 minute per item??!!! Hell, I processed 25 timber and for 25 minutes I went out back and cleaned the rear deck. That is just insane, make people stare at the screen for no good reason, a process per item shouldn't be longer than 5 seconds each (I think I hi-jacked this thread a little bit to vent on how stupid the timetables are for processing).

    true , i dont think they understand that good game play isnt stupid grind but accessibility and then making higher tier stuff have a mix of easily gathered mats, mid difficulty stuff and a piece or two that are hard to get which is what leads to adventure ,group play,pvp and conflict not having everything in the game require a billion mat,hours and money even a beginner tool ..its so stupid

    I played Chrono Odyssey last weekend and was thrilled to craft items that were meaningful within the level I needed them. Also getting exp that leveled my char so I didnt fall behind while crafting. I am not saying Chrono is a standard of an awesome game, I would just like to see Ashes tuned crafting this way as well.

    i did too and it was so nice , i did some quests that gave me and made me craft stuff from weapons to potions to artisan tools after that i easily went and got stuff from around the starting camp area and bought some from the auction house and crafted myself a full newbie gear and more artisan tools in like an hour , took a few tries to look at what i need for items and go back and forth to get them took about an hour or so and that i would of not been able to beat the first boss or at least would of taken me a lot longer without it.

    meanwhile if i wanted to craft 1 piece of a newbie gear in ashes it will take me an hour to even know where i craft them at then a whole day to even know how to craft 1 piece with how convoluted and overblown the crafting and its steps are then probably another few days to even know where to get its mats and well an infinite amount of time to get any of these items without counting the travel time between all of that BS lmao , might exaggerated a bit but it feels like that
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  • XeegXeeg Member, Alpha Two
    edited June 26
    nanfoodle wrote: »
    Skills for crafting taking longer then it takes me to level.

    Yes, but you are leveling professions, arguably as important as character level, if not more.
    nanfoodle wrote: »
    Waiting for nodes to catch up to our crafting so that we can sell items to players.

    Why wait? Do buy orders. Although granted that accumulating node tickets is useless this phase.

    nanfoodle wrote: »
    Finally making level 10 gear when people are level 15-20, it does not feel organic as a whole.

    Yes, but they are lacking in professions at this point, or they are just spending more time. Many of the people that "grind to 25" in the first weekend end up quitting the game. Rushing to the "end", just to quit after "winning" completely misses the point of playing a game. Also, the start of this phase was REALLY easy to kill monsters and the drop rates on bosses was high. So basically, the people who rushed bosses and mob grinds in the first week or two had it 1000x easier than everyone else. Current state of the game would prevent that.
    nanfoodle wrote: »
    Grinding for hours and walking away mostly empty handed and feeling like the only gain I made was some exp

    This is definitely an experience that makes people less exciting about logging in the next day.
    nanfoodle wrote: »
    Spending more time looking for a team then playing

    Yup, hear you there. These days I gather or kill small mobs while group forming. Aint going to stand around "waiting" anymore.
    nanfoodle wrote: »
    Getting to level 20 and most of my gear is grey

    The cure to that this phase was to kill the level 10 bosses during your teen phase. You should have items like hornhexers, flayers fleshripper, etc. before hitting 20. If not, your grind is going to suck so bad.
    nanfoodle wrote: »
    Spending to much time figuring out quests when a boring grind would have yielded better results.

    I just skip quests because I dont typically like these kinds of things. Some people enjoy quest puzzles. To each their own.
    nanfoodle wrote: »
    Traveling vast distances to only have team after team dissolve because it takes everyone 30 min to get a team together somewhere.

    Yup. You basically need to have about 2 hours available if you want to go mob grind in a PUG.
    nanfoodle wrote: »
    With the above statement, doing this same process three to four times in a evening and realize you would have spent better time grinding mobs for 2hrs to get 20% of an exp bar

    It goes alot faster if you boss kill in your teens and get the level 10 drops from named mobs. Then make sure your PUG has done the same. Dont party with people who just "mob grind" in parties to level and never get items.
    nanfoodle wrote: »
    Frustrated that there is no other path to level but grind

    Again, this isnt so bad if you also get items during your leveling process. It also breaks up the monotony of the mob grind.
    nanfoodle wrote: »
    Coming to terms that crafting is the main way to get gear and its not a fun system but designed to have as much clicking as possible over the thought of a fun process

    This phase, the main way to get gear was killing bosses. Every other path was a time trap, unless you can buy cheap items on the market. If you werent killing bosses for gear, then that explains why you had a terrible phase 2.5.
    nanfoodle wrote: »
    Getting your char wiped because the economy is broken and your starting over with the economy still broken

    Yes it was broken, but it was also focusing on different things. This phase played out mostly with boss farming as the thing to do. Teams would fight over boss kills. Sometimes it would be fun and sometimes it would be boring.
    nanfoodle wrote: »
    Playing honestly and the same players exploiting last week are doing it again with very little action being taken

    Alot of what people think are exploits or breaking the rules simply arent. Then they play in ways that are innefficient and complain about it. Dont know if thats your case, but I've seen it alot. I dont listen to what any player says about what is an exploit or what you are allowed to do. If its in the game, and i think it will get me ahead, I do it. If the game devs dont like it, they can tell me themselves. Most of the players are wrong about what is allowed and what isnt allowed. Ignore them and think for yourself.
  • xenith_terrekxenith_terrek Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    nanfoodle wrote: »
    Skills for crafting taking longer then it takes me to level.

    Waiting for nodes to catch up to our crafting so that we can sell items to players.

    Finally making level 10 gear when people are level 15-20, it does not feel organic as a whole.

    Grinding for hours and walking away mostly empty handed and feeling like the only gain I made was some exp

    Spending more time looking for a team then playing

    Getting to level 20 and most of my gear is grey

    Spending to much time figuring out quests when a boring grind would have yielded better results.

    Traveling vast distances to only have team after team dissolve because it takes everyone 30 min to get a team together somewhere.

    With the above statement, doing this same process three to four times in a evening and realize you would have spent better time grinding mobs for 2hrs to get 20% of an exp bar

    Frustrated that there is no other path to level but grind

    Coming to terms that crafting is the main way to get gear and its not a fun system but designed to have as much clicking as possible over the thought of a fun process

    Getting your char wiped because the economy is broken and your starting over with the economy still broken

    Playing honestly and the same players exploiting last week are doing it again with very little action being taken

    Conclusion: I love the vision and the end goal of Ashes. I love the classes and the combat but I feel the staff that has many years of experience on how to make an MMO, some of the staff going back to making EQ1 back in the 90s. Need to be listed too on how to look after these things. Everything does not need to be reinvited. Pls start tapping into the staff at IS for the answers to these problems. At this point people are walking away. My entire guild, Lore Forge has just disbanded.


    What is your pain point?

    All of what you said is truly painful and I can agree. Thankfully I'm a Test Manager IRL and know that the end product won't look nor feel like this.

    My current pain point is that I have a pretty good PC and can't run the game in any populated area w/o blue-screen-crashing out.

    Yes, optimizations come usually in the open/closed beta phases (which we're nowhere near yet), but I do feel a certain degree of optimization should be baselined in order for people with moderately high-end PC's to properly test the game.
  • AszkalonAszkalon Member, Alpha Two
    Thankfully I'm a Test Manager IRL and know that the end product won't look nor feel like this.

    It flippin' better.

    Otherwise Ashes " WILL " - die the usual Death after like Three to Nine Weeks after Release. Which would be a real Shame if we take the massive Preparation-Campaign into Account which was created to slowly bring the Game onto it's way since the likes of 2016.


    I can predict this with a 100% Confidence rate, if soul-less, soul-crushing grinds and constant MASS. MURDERS. of Mobs in random Places are the only way to level up your Character.
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    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    What keeps me from playing is nothing to do with the state of the test, it is 100% Intrepid, and the shape of the communication they have had with testers.

    I've tested aspects of the game that I am particularly well equipped to test, and passed my comments on directly to the developers involved.

    With that done, I look around at what is happening in the community and ask myself "why bother?".

    These forums are the only place the community has to hold real discussion. Reddit is a cesspool, as always, and Discord is just not designed to facilitate long form discussion. With that in mind, Intrepid only really communicate with the community via these two avenues, completely ignoring their own forum.

    It's almost as if Steven is afraid of getting involved in actual discussion about the game - he has posted exactly three times in the past two years here.

    When you look over communication from Intrepid, they are posting here asking for things from us, but on Discord specifically (and Reddit from what I have been told) talking about aspects of the game that not only have never been mentioned, but that are contrary to what has been communicated to us in the past.

    When this is the communication we are getting here, it leads me to my above conclusion of "why bother?".

    If those of us that opt to be a part of this games community on these forums as it is the ONLY place where actual discussion can be had are to be treated as second class testers, why should we spend our time testing?

    It would be one thing if no information or discussion was coming from Intrepid, but when it is, and it is only coming on Discord where actual discussion on a topic isn't really viable, jt leaves those of us here as being second class testers.
  • daveywaveydaveywavey Member, Alpha Two
    Noaani wrote: »
    What keeps me from playing is nothing to do with the state of the test, it is 100% Intrepid, and the shape of the communication they have had with testers.

    I've tested aspects of the game that I am particularly well equipped to test, and passed my comments on directly to the developers involved.

    With that done, I look around at what is happening in the community and ask myself "why bother?".

    These forums are the only place the community has to hold real discussion. Reddit is a cesspool, as always, and Discord is just not designed to facilitate long form discussion. With that in mind, Intrepid only really communicate with the community via these two avenues, completely ignoring their own forum.

    It's almost as if Steven is afraid of getting involved in actual discussion about the game - he has posted exactly three times in the past two years here.

    When you look over communication from Intrepid, they are posting here asking for things from us, but on Discord specifically (and Reddit from what I have been told) talking about aspects of the game that not only have never been mentioned, but that are contrary to what has been communicated to us in the past.

    When this is the communication we are getting here, it leads me to my above conclusion of "why bother?".

    If those of us that opt to be a part of this games community on these forums as it is the ONLY place where actual discussion can be had are to be treated as second class testers, why should we spend our time testing?

    It would be one thing if no information or discussion was coming from Intrepid, but when it is, and it is only coming on Discord where actual discussion on a topic isn't really viable, jt leaves those of us here as being second class testers.

    Don't forget that the Livestream Q&A was also removed from these official forums and restricted to the third party platform Twitch, so that only people currently able to access the livestream at that very moment can participate.
    This link may help you: https://ashesofcreation.wiki/


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  • AidanKDAidanKD Member
    Honestly as someone who is barely a lurker now but used to frequent here often enough - the fact that @Noaani is at the end of their tether is probably the biggest sign to me that they really have cocked up something that is very avoidable.

    Isn't Vaknar the only person that checks out the forums? It wouldn't be hard to at least delegate some other senior decision makers to be a bit more vocal on the forums and it would also encourage more activity if people felt they were going to get some reciprocation.
  • LudulluLudullu Member, Alpha Two
    AidanKD wrote: »
    Isn't Vaknar the only person that checks out the forums? It wouldn't be hard to at least delegate some other senior decision makers to be a bit more vocal on the forums and it would also encourage more activity if people felt they were going to get some reciprocation.
    Pretty much no one checks the forums. Spam threads stay up for literally 8-12h almost every other day. It takes a few seconds to glance at a few pages of forum threads and make sure that the forum doesn't have dangerous spam links. But no, that is too hard...
  • LudulluLudullu Member, Alpha Two
    edited July 3
    Increible triple case in point here. Steven responded to a thread on reddit yesterday, chatted in discord, while his last VISIT here was in fucking january.

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    All while, yesterday we had a spam thread up for 8 hours and today we've had one for an entire hour already...
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    Who cares about forum? That's right, fucking no one.
  • daveywaveydaveywavey Member, Alpha Two
    edited July 3
    Ludullu wrote: »
    Who cares about forum? That's right, fucking no one.

    I do!

    Was supposed to be an ABBA gif, but it didn't work on my phone.
    You'll just have to imagine it.
    This link may help you: https://ashesofcreation.wiki/


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  • LudulluLudullu Member, Alpha Two
    daveywavey wrote: »
    I do!

    Was supposed to be an ABBA gif, but it didn't work on my phone.
    You'll just have to imagine it.
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