Volgaris wrote: » Hi to all the form lurkers! I've shelved the game for a few months, now I'm curious to what progress has been made and if it's worth installing the launcher again.
Volgaris wrote: » Hi again Noaani ! Still stating the obvious I see.
Volgaris wrote: » Noaani blind to the point as always still too. Maybe just maybe some would be bored of the old problems but would be okay discovering new ones? I was just asking what changed and you provided no value in your response, but are more than willing to insinuate someone is wrong for asking those questions because of your own narrow perspective. Then there's the circle logic and responses that are just exhausting. I mean just don't reply if you don't have an answer to the question. May whatever torments your soul perish so you may know peace.
Volgaris wrote: » Noaani I'll disagree large guilds are met to be as they are right now or were. And that the game is met to be toxic. At least that was response to a question though, not hard huh. But I got you to answer some of it lol, now do the rest.
Volgaris wrote: » Noaani I'll disagree with all of that. Get to the rest of the list now.
Noaani wrote: » Volgaris wrote: » Noaani I'll disagree with all of that. Get to the rest of the list now. I didn't post an opinion, just objective fact. You can not accept it if you like, but there is nothing there to disagree with. The game will be toxic, and large guilds will be the meta.
Volgaris wrote: » You need to do the rest of the list.
Volgaris wrote: » I am curious though. You said:- I am none of those (belonging to a large guild nor someone who can no-life as I have work and family) - yet I think AoC will keep me occupied for years. Many of the issues with large guilds running wild is an issue appearant because the map is "small." If anything, I worry if Intrepid will be able to keep the servers full enough for their gigantic world to feel alive and well when the post-launch peak is dipping. I do think it has a chance, assuming exploiting can be kept in check and large guild aren't steaming rolling all your groups progress. What do you plan to do? What will exist in the game to keep you engaged? I personally enjoy the feel of combat as an action game, but the rpg aspects (stats, attributes, ect) are severely lacking, so it does get old after a few weeks of play. Outside that I've struggled to find something fresh and fun. The life skills (farming, fishing, craftings ect) were in a sorry state and I fear their 'placeholder' status will become permanent. The other stuff like freeholds, keeps/castles, being something only multiguild groups will be able to engage in.
Volgaris wrote: » Noaani but you must. People care what you think, you must be compelled to reply to everything even if you have no value to add. Do it do it do it.
Volgaris wrote: » I do think it has a chance, assuming exploiting can be kept in check and large guild aren't steaming rolling all your groups progress. What do you plan to do? What will exist in the game to keep you engaged? I personally enjoy the feel of combat as an action game, but the rpg aspects (stats, attributes, ect) are severely lacking, so it does get old after a few weeks of play. Outside that I've struggled to find something fresh and fun. The life skills (farming, fishing, craftings ect) were in a sorry state and I fear their 'placeholder' status will become permanent. The other stuff like freeholds, keeps/castles, being something only multiguild groups will be able to engage in.