Glorious Alpha Two Testers!

Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

How's the progress going?

VolgarisVolgaris Member, Alpha Two
Hi to all the form lurkers!

I've shelved the game for a few months, now I'm curious to what progress has been made and if it's worth installing the launcher again.

1. How's the exploits? People still opening recruiting for exploits? Has that been address by Intrepid?
2. How's the overall atmosphere of the game? Still toxic and cringe at the POIs? Lots of cool people out there, but the POIs were turning into cesspools.
3. Any changes to the Mega Churches... I mean guilds? Zerg still the pvp meta?"
4. How's the gear balance and progression? Every class still only care about their power level?
5. Enchanting balanced?
6. Gathering still spawn a super node on server start?
7. Crafting have any use as you level? Or just hit cap then gather/craft?
8. Still grinding POIs to cap or are there some interesting quests to engage in?
9. The world expand at all? Last I was in the desert was new.
10. Caravans fix? Do they crash, despawn, ect? Are there name plates for them?
11. Are there nameplates on ashes?
12. Any new features out? I tried the rogue for a day but just couldn't bring myself to reenter Vera in it's current state.

Not sure if the game will be for a gamer like myself. It seems to be catered towards large groups, no-lifeing (node spawn camping meta and other mechanics like that, grinding isn't a no-life thing imo), and exploiting griefers. This ain't a blast towards people who like that stuff, I'm just not interested in it myself.

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Volgaris wrote: »
    Hi to all the form lurkers!

    I've shelved the game for a few months, now I'm curious to what progress has been made and if it's worth installing the launcher again.

    It's either worth reinstalling because you want to test the game and assist with the issues you come across, or it isn't worth reinstalling until the game launches.
  • Hutchy1989Hutchy1989 Member, Alpha Two
    edited May 24
    1 Well we have people outright hacking now
    2 People still train and CC healers
    3 This will never change
    4 Gear has changed a lot and power has diminishing returns now so now its better to balance dps stats
    5 Enchanting is actually balanced now
    6 Not sure what what you mean
    7 Crafting is even worse than it was before but for the last 3 weeks a massive economy change was "hopefully coming at the end of the week"
    8 Questing is still not worth doing for xp but there are some quests that give really good rewards
    9 We now have the Jundark which is south of new aela and the turquoise sea which is west of Halycon has been expanded as well
    10 Caravans still bug out but actually flagging for a caravan event as a group is finally fixed
    11 ?
    12 Nothing major
  • VolgarisVolgaris Member, Alpha Two
    Hi again @Noaani ! Still stating the obvious I see.
  • VolgarisVolgaris Member, Alpha Two
    @Hutchy1989 thanks!
    New area might be worth hopping in for a bit. Glad hear of the stat improvements and enhancing balances. Those were rough. The hacking at this stage is kind of a good thing, gotta see if intrepid can keep the realms a fair field for competition.

    The super gathering node was a node that would always spawn a legendary, so on server restarts people would search for that node and just log in for it. Really bad design. Supposed to addressed, there was a dev thread about it.

    Nameplates would be something that would indicate what node or guild a pile of ashes belonged to beyond just their name. Same thing for caravans, trying to id friend or foe ashes and caravans was tough.

    I'll do quests if they're fun. I actually don't like the whole quest exp mechanics. Item or material rewards are best for those. But I never ran across any that were fun or interesting, I hope there's some fun ones at launch.

    Thanks for insights none the less.
  • Hutchy1989Hutchy1989 Member, Alpha Two
    The fixed the static rarity of gathering nodes so you can no longer just set a timer and gather same legendary over and over

    and Ashe piles don't have name plates, best you can see is when you go to loot the pile it says who it belongs to only (not guild affiliation)
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Volgaris wrote: »
    Hi again Noaani ! Still stating the obvious I see.

    Sometimes the obvious needs to be stated.

    If you list a whole pile of things that are standard to testing, and ask if they are dealt with so that the test is worth installing again, the answer is no. Even if those things were dealt with, there would then be another whole pile of other issues that would show up, that would then need to be dealt with, then another pile, then another pile.

    When there are no more piles of things that need to be fixed, the game is ready to launch (it would probably have launched a few years prior to this, to be fair).

    Testing isn't for eveybody, and your OP reads very much as if it is not for you.
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