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POI'S/Bosses Should instantly flag you purple
Gundel
As the statement above suggests- Intrepid should consider mob names and POI's to be purple zones, this stops the random swinging at mobs, the terrible mob training over players, and the grapple reset of name bosses.
It recreates proper conflict among players and competition for resources.
Compared to the very lame experience we are all experiencing in alpha 2.5 phase
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Ludullu
The 100th post about how giving big guilds even more power is definitely the way to go...
Volgaris
You should get strong the more corrupt you get. Killing mounts should give you exp. The bigger the guild you're in the more materials you should keep on death to a net zero loss. If you kill a lower level player you should be free from repair costs for one day. Killing players of the same Node should drop 100% of their materials and their main hand if they are lower level or from a less guild.
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