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a good suggestion for Nodes to help Artisans

AtashAtash Member, Alpha Two
edited June 2 in Artisanship
At level 2 each Node type gains these Novice stations based on its Node Type:

Martial Node: Weapon Smithing, Armor Smithing, Metalworking, Leatherworking, and Novice Pickaxe

Divine Node: Stonemasonry, Lumbermilling, Jewelry, and Novice Lumberjacking Axe

Economy Node: Animal Husbandry, Farming, Tanning, Cooking, Novice Fishing Tool, and Novice Hunting Tool

Scientific Node: Tailoring, Weaving, Arcane Eng, Alchemy, Scribe, and Novice Herbalism Tool

So Why not at level 3 all these nodes that had this specific novice stations should become apprentice and if a town wants other apprentice stations lets say a Martial node at level 3 also Wants Stonemasonry they should be able to build it, this would help a lot with Artisans to be able to get to work while they are still at those levels + making recipes cheaper as well.
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