GoodSheperd wrote: » So, an idea i was tossing around was make enemies drop gear more often but make it weaker. Whatever quality it drops at make it 25% weaker than the lowerest roll possible. This way crafted gear is always better. Another option they could do aswell is take this "damaged" gear to an armorsmith or weaponsmith with half the cost to craft using same quality materials to repair the gear up to standard of an actual crafted piece
GreatPhilisopher wrote: » unless they gate leveling no matter what gear drops players will exploit or find a way to lvl up was it with no gear or whatever low or bad gear exist, thats how it is tbh
GoodSheperd wrote: » So, an idea i was tossing around was make enemies drop gear more often but make it weaker
Volgaris wrote: » GreatPhilisopher wrote: » unless they gate leveling no matter what gear drops players will exploit or find a way to lvl up was it with no gear or whatever low or bad gear exist, thats how it is tbh I think I know what you mean but could you elaborate on it a bit? How would they gate leveling? Doesn't the Node level gate mob content levels, which would gate leveling (well in theory)? If exploits are everywhere than nothing matters, no one will play the game for very long. There are things they can and should be doing to prevent power leveling. It wouldn't be hard to find out which exploits people are using to powerlevel, just track playtime, exp gain per minute, level, ect. They got the data or so they claim.