Grulsh wrote: » We at a minimum would like some pvp zones.
Grulsh wrote: » We at a minimum would like some pvp zones. Maybe three costal LAND zones. PVPing on the water isnt the same.
davenb wrote: » Going back to AA where you would face jail time aka real time you wont be able to play which people would mind less than losing their gear
Noaani wrote: » davenb wrote: » Going back to AA where you would face jail time aka real time you wont be able to play which people would mind less than losing their gear In Ashes you work corruption off before you get killed, and can then go back out and gain that corruption back again. It isn't that dissimilar to Archeage - the main difference being that Archeage had a penalty of downtime, while Ashes has a penalty of active time.
Ludullu wrote: » Grulsh wrote: » We at a minimum would like some pvp zones. For Intrepid here, this "we" does not include everyone. Some of "us" DON'T want useless lazy dumb lawless zones.
SmileGurney wrote: » That's a lot of strong feelings towards optional content / areas, no one forces you to enter.
davenb wrote: » Noaani wrote: » davenb wrote: » Going back to AA where you would face jail time aka real time you wont be able to play which people would mind less than losing their gear In Ashes you work corruption off before you get killed, and can then go back out and gain that corruption back again. It isn't that dissimilar to Archeage - the main difference being that Archeage had a penalty of downtime, while Ashes has a penalty of active time. And its worse, which it shouldt be, it should be a better system
Noaani wrote: » davenb wrote: » Noaani wrote: » davenb wrote: » Going back to AA where you would face jail time aka real time you wont be able to play which people would mind less than losing their gear In Ashes you work corruption off before you get killed, and can then go back out and gain that corruption back again. It isn't that dissimilar to Archeage - the main difference being that Archeage had a penalty of downtime, while Ashes has a penalty of active time. And its worse, which it shouldt be, it should be a better system It isn't worse. The default way to deal with being in prison in Archeage was to alt tab into another game client running your second account. It was a consequence you could literally just ignore. Any consequence you can just ignore isn't a consequence at all. With Ashes, the consequence you have is something you have to actively deal with. Both this comment and the desire to have an open PvP area just make me think you only want consequence free PvP - which is not what Ashes is about. Edit to add; even with all of that said, there were no parts of the game world in Archeage where you were exempt from this penalty - and there were parts of the game world where you were unable to PvP (mostly).
davenb wrote: » same logic
davenb wrote: » Sure man, im talking about the system and not how it was on aa itself and be like its not good because you can have sec acc is hella wild
Ludullu wrote: » SmileGurney wrote: » That's a lot of strong feelings towards optional content / areas, no one forces you to enter. It's about the implication. If Intrepid decide that "lawless zones with better loot is the way to add more pvp into the game" - this directly means that they don't give a fuck about other pvp systems. And I want THOSE better and more interesting (also better for more players) systems to be built up, instead of a dumbass mechanic like lawless zones.
SmileGurney wrote: » Lawless zones don't necessarily have to be a source of exclusive or better loot to be attractive. I personally liked the first desert lawless zone when they introduced resource nodes there. Some people avoided the area, I liked it, because of that extra risk of being jumped. It was the easiest and closest place to find some trouble.
Ludullu wrote: » To me, open seas already come off as "the lazy way to design ship battles", because it's obviously hard to figure out how you'd apply the corruption system to a mechanic that's meant to unify groups of people into a single entity of the ship (w/o making the entire system SoT-like, which is its own pain in the ass).
Noaani wrote: » Then you create a boarding system (and a means of defending against it) that opens up PvP at an individual scale within the platform, and you have your system for naval corruption.
Ludullu wrote: » Noaani wrote: » Then you create a boarding system (and a means of defending against it) that opens up PvP at an individual scale within the platform, and you have your system for naval corruption. Yep, this was the thing I was referencing with the SoT-like comment. I'd love that, but I dunno how difficult it is to implement in a massive mmo.
Noaani wrote: » davenb wrote: » Sure man, im talking about the system and not how it was on aa itself and be like its not good because you can have sec acc is hella wild As I said, it wasn't good because it didn't require you to do anything. The fact that a second account was viable wasn't the point - the point was that the penalty was to do nothing while logged on. You *could* play on a second account. You *could* go and make dinner. You *could* just shit talk in chat. You *could* just go to the bathroom and probably be out by the time you're back. That is why it isn't a good design. It requires nothing from you at all. Ashes consequence requires you to be active. You can't just sit still and have have it go away. That is the point of the basic design of corruption - you HAVE to deal with it in some way. Asking for a way to still engage in open world PvP but without that need to deal with corruption literally is just wanting to avoid consequences. It goes against what Ashes is.