Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Offer
Dear developers, Stephen, the first thing I want to say is thank you for a good game, I would like you to read this letter and see what you can contribute. I consider the game Ever Qvest 2 to be the standard MMORPG and taking PVP ranks from there, when there was a rank before the nickname, it greatly contributed to PVP and stimulated, a parallel skill tree
where points went for collecting collections and completing tasks, especially for legacy tasks, for opening territories, it was very cool and the players who wanted to we were developing, doing quests, reworking the collection of resources, the fact that now it's a horror, it shouldn't be that at a certain time, a resource of a certain quality is being released and in exactly the same place,
and I want to add, this game is for an adult contingent of people who work, have families, children, their own worries, not It is necessary to make it so heavy, please find a middle ground, to make sure that I can transfer items to my twins, mail or one common cell in each bank, and also, I think it's not unimportant, you have completely left
the construction of the node to the players (Mayors), the players are people and can do what they want, maybe it's worth limiting them a little and linking each node to a specific crafting chain (if you're a lumberjack, then you're a woodworker, then you're a carpenter), but so that you can't build fishing, blacksmith shops, and so on in this node, at the moment some Mayors are building terribly, and then how do you play???
Please read the letter and think about it.
where points went for collecting collections and completing tasks, especially for legacy tasks, for opening territories, it was very cool and the players who wanted to we were developing, doing quests, reworking the collection of resources, the fact that now it's a horror, it shouldn't be that at a certain time, a resource of a certain quality is being released and in exactly the same place,
and I want to add, this game is for an adult contingent of people who work, have families, children, their own worries, not It is necessary to make it so heavy, please find a middle ground, to make sure that I can transfer items to my twins, mail or one common cell in each bank, and also, I think it's not unimportant, you have completely left
the construction of the node to the players (Mayors), the players are people and can do what they want, maybe it's worth limiting them a little and linking each node to a specific crafting chain (if you're a lumberjack, then you're a woodworker, then you're a carpenter), but so that you can't build fishing, blacksmith shops, and so on in this node, at the moment some Mayors are building terribly, and then how do you play???
Please read the letter and think about it.
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