Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Update Notes 0.11.3 - Thursday, June 5, 2025
These are the update notes for changes to the Alpha Two that went to testers on Thursday, June 5, 2025
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
When the Alpha Two fresh start realm, Shol, opened on May 1, 2025, we identified bugs affecting elite enemy NPC damage values. While the bugs were quickly resolved, we recognized the resulting challenge level was a bit too intense for early progression. As a temporary measure, we reduced enemy power ratings. Steven shared more insights on that adjustment here.
With a month of valuable data and feedback since that temporary adjustment, today’s update marks the first step towards gradually restoring elite enemy damage. We plan to continue increasing their power in a future update. In the meantime, we will be closely monitoring performance and player feedback following today’s changes.
ALPHA TWO UPDATE NOTES 0.11.3 - THURSDAY, JUNE 5, 2025
ENEMIES & NPCs
CARAVANS
GENERAL
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
When the Alpha Two fresh start realm, Shol, opened on May 1, 2025, we identified bugs affecting elite enemy NPC damage values. While the bugs were quickly resolved, we recognized the resulting challenge level was a bit too intense for early progression. As a temporary measure, we reduced enemy power ratings. Steven shared more insights on that adjustment here.
With a month of valuable data and feedback since that temporary adjustment, today’s update marks the first step towards gradually restoring elite enemy damage. We plan to continue increasing their power in a future update. In the meantime, we will be closely monitoring performance and player feedback following today’s changes.
ALPHA TWO UPDATE NOTES 0.11.3 - THURSDAY, JUNE 5, 2025
ENEMIES & NPCs
- 1-star enemy damage has been increased by about 15%
- 2-star enemy damage has been increased by about 22%
- 3-star and above enemy damage has been increased by about 25%
- Elite enemy speed boost has been slightly increased
- Named mobs should respawn properly if they die on a different server worker than where they originally spawned
- Highwayman Arsonists abilities Flame Throw and Firebolt have been decreased in damage
- Highwayman Rangers ability Killshot has been significantly decreased in damage, and Lighting Shot and Basic Shot have been slightly increased in damage
- Highwayman Raider Brutal Cleave attack has been increased in damage, and their heavy slash attack has been slightly decreased in damage
- Skeleton ability Rib Throw and their axe attacks have been decreased in damage. Black Lung has been slightly increased in damage, and the damage type has been changed to necrotic
- Rot Hound attacks Bite and Pounce have been decreased in damage
- High level bats will no longer spawn near Riverland and Sandsquall Desert Nodes
- Humanoid enemies in the Jundark no longer drop treasure map related loot 100% of the time
CARAVANS
- Fixed a bug that allowed Caravan Commodities to be transported without risk using a Caravan Recovery Beacon
- If a Caravan driver goes offline, their Caravan will stay in the world for up to 10 minutes while out of combat. This timer will be extended by any length of time the Caravan is in combat
GENERAL
- GM characters will have their messages display differently in chat, so people know they’re GMs
- Fixed a trading bug that could cause materials to disappear during a trade
- Fixed a revive bug that could cause the revive box to disappear, and make a character unable to respawn
- Wildport Node lighting bugs have been fixed, and the lighting should no longer change quickly while moving in this area

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