Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
New Player Experience/Thoughts While Playing

Thanks for reading, this was a couple hours worth of playing and writing all this. I know the devs have worked really hard and I want to say thank you all! What I've seen has made me super excited for the future of Ashes!!
New Player Experience
Random thoughts while playing:
⦁ Chopped down a tree but where did I get this axe from? Would feel better if I crafted an axe to chop down trees with.
⦁ Maybe different grades of axes would be cool, after a certain grade you need a certain mastery to equip it? Holding a dragon axe again like runescape sounds cool!
⦁ Size of quest font originally is very small. Maybe include other forms of information gathering to quest system (like an audio 'ding' when completing a quest objective)
⦁ First quest gave me "glint", so I see in the chat box "Received: Dull Glint", it would be nice if, when I click on something underlined in the chat box, and it also has the "Received" tag, that it will open up the corresponding inventory area, where that item goes.
⦁ In the skills tab - when hovering over a skill, it should outline it slightly. It does wonders to make the game feel new and not old.
⦁ In the skills tab, Lvl 1 looks like Lv 11 in the game, first impressions... made me feel stupid. Suggestion: Add a period, like "Lvl.1"
⦁ Love love LOVE the animation for "Zone Entered Lionhold", but I didn't see anything on the way out. It's probably just being worked on.
⦁ Man, the chat box felt like a total mess. My feed wasn’t caught up, so I had to scroll down manually. I couldn’t figure out how to get my cursor back, so I hit Esc—only to find out it kicked me out of the chat box without any warning. It would’ve helped if there were some kind of visual indicator, like the box being highlighted or un-highlighted. After scrolling, I tried to type again, but I guess the focus wasn’t on the typing area anymore. Instead of writing anything, I ended up opening a bunch of random windows I didn’t even want. Just chaotic. Suggestion: Pressing enter, should also bring up the cursor. Or give me an option for that please please.
⦁ After writing that last bit, I tried clicking on the options icon in the chat box. I hit Esc again to bring the cursor out, and that opened the options menu as expected. But when I clicked the actual chat options button, the first menu didn’t go away—so I ended up with two menus overlapping each other, not nice.
⦁ I love that there's no weight limit! This is freaking awesome!
⦁ Again I pressed Esc to pull out the cursor and that darn menu stays up despite me going in my inventory. So frustrating! I wish it was like BDO, where L-CTRL brings out the cursor.
⦁ Really nice that the Lumber milling station works on it's own! Wish it gave me a running timer when I exit out of it though.
⦁ Found the cursor button!! It's R-CTRL?? So confused! Where is the option to keybind this, I can't find it anywhere? This is such a huge detail to overlook.
⦁ Staggered's definition is "Disable Evasion reduced by 25%"... I have no earthly idea what Disable Evasion means or is. This feel intentionally unclear. If it's what I'm speculating, then maybe it's their chance to evade? But then, why not just say "Reduce target's chance to evade by 25%"?
⦁ Found the character sheet, Physical Disable Evasion. After reading the definition, I'm still confused. It says it's disabling physical effect (like what?). Maybe, slow, bleed? So Staggered must be an "Effect Penetration" debuff? I feel like there are so many better words to describe this than "disable", and I still have no idea what it does.
⦁ Love how friendly the community is!
⦁ Found the 2nd page in the character sheet that shows the artisan tools, it would be better if we equipped them ourselves in the beginning, for reasons like - it shows me where that tab is, it tells me that tools exist in the game, and that they can be upgraded, it get's me thinking about the artisan professions (btw at that point, it'd be a great time to segue into how many professions you can master, etc).
New Player Experience
Random thoughts while playing:
⦁ Chopped down a tree but where did I get this axe from? Would feel better if I crafted an axe to chop down trees with.
⦁ Maybe different grades of axes would be cool, after a certain grade you need a certain mastery to equip it? Holding a dragon axe again like runescape sounds cool!
⦁ Size of quest font originally is very small. Maybe include other forms of information gathering to quest system (like an audio 'ding' when completing a quest objective)
⦁ First quest gave me "glint", so I see in the chat box "Received: Dull Glint", it would be nice if, when I click on something underlined in the chat box, and it also has the "Received" tag, that it will open up the corresponding inventory area, where that item goes.
⦁ In the skills tab - when hovering over a skill, it should outline it slightly. It does wonders to make the game feel new and not old.
⦁ In the skills tab, Lvl 1 looks like Lv 11 in the game, first impressions... made me feel stupid. Suggestion: Add a period, like "Lvl.1"
⦁ Love love LOVE the animation for "Zone Entered Lionhold", but I didn't see anything on the way out. It's probably just being worked on.
⦁ Man, the chat box felt like a total mess. My feed wasn’t caught up, so I had to scroll down manually. I couldn’t figure out how to get my cursor back, so I hit Esc—only to find out it kicked me out of the chat box without any warning. It would’ve helped if there were some kind of visual indicator, like the box being highlighted or un-highlighted. After scrolling, I tried to type again, but I guess the focus wasn’t on the typing area anymore. Instead of writing anything, I ended up opening a bunch of random windows I didn’t even want. Just chaotic. Suggestion: Pressing enter, should also bring up the cursor. Or give me an option for that please please.
⦁ After writing that last bit, I tried clicking on the options icon in the chat box. I hit Esc again to bring the cursor out, and that opened the options menu as expected. But when I clicked the actual chat options button, the first menu didn’t go away—so I ended up with two menus overlapping each other, not nice.
⦁ I love that there's no weight limit! This is freaking awesome!
⦁ Again I pressed Esc to pull out the cursor and that darn menu stays up despite me going in my inventory. So frustrating! I wish it was like BDO, where L-CTRL brings out the cursor.
⦁ Really nice that the Lumber milling station works on it's own! Wish it gave me a running timer when I exit out of it though.
⦁ Found the cursor button!! It's R-CTRL?? So confused! Where is the option to keybind this, I can't find it anywhere? This is such a huge detail to overlook.
⦁ Staggered's definition is "Disable Evasion reduced by 25%"... I have no earthly idea what Disable Evasion means or is. This feel intentionally unclear. If it's what I'm speculating, then maybe it's their chance to evade? But then, why not just say "Reduce target's chance to evade by 25%"?
⦁ Found the character sheet, Physical Disable Evasion. After reading the definition, I'm still confused. It says it's disabling physical effect (like what?). Maybe, slow, bleed? So Staggered must be an "Effect Penetration" debuff? I feel like there are so many better words to describe this than "disable", and I still have no idea what it does.
⦁ Love how friendly the community is!
⦁ Found the 2nd page in the character sheet that shows the artisan tools, it would be better if we equipped them ourselves in the beginning, for reasons like - it shows me where that tab is, it tells me that tools exist in the game, and that they can be upgraded, it get's me thinking about the artisan professions (btw at that point, it'd be a great time to segue into how many professions you can master, etc).
1
Comments
This is pretty close to what is actually, currently in game. You can make different rarities of gathering tools from different rarities of materials, your mastery (crafting level) comes into play as well, for you to chop down an apprentice level tree you need to be of apprentice level and have crafted your apprentice level axe, this is replayed through all gathering profession tools.
Completely agree with all of these statements. I would even be ok with the processing timer being inside a window like say the profession window, then i click on lumber milling and see a list of all the stations I currently have lumber processing at, and the timer until complete.
On tooltips, at the bottom, it will say something like "Left Shift for details" or some such, this is letting you know if you press that keybind it will show enhanced tooltips, these enhanced tips will give details about bold text abilities / effects. As an example, as a bard I have an ability called "Chilling Lament", when I hover over it I get a tooltip that contains "applies Chilled" where the word chilled is in bold. If I press my enhanced tooltip hotkey an additional tooltip box appears next to the first one and says "Chilled - Movement speed reduced by 50%"
Part of this stems from the fact that until recently you could not unequip or trade gathering tools. Now that this has been changed perhaps your request can be fulfilled.