Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Update Notes 0.12.1 - Friday, June 13, 2025
These are the update notes for changes to the Alpha Two that went to testers on Friday, June 13, 2025
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
KNOWN ISSUES
ALPHA TWO UPDATE NOTES 0.12.1 - FRIDAY, JUNE 13, 2025
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
KNOWN ISSUES
- Node Wars and Node Sieges have been disabled. We’re working on a fix for these that will go out as soon as it’s available
- There are issues with Processing when using materials of different rarities. As we work on a fix for this, here’s a workaround that works for many recipes:
- Select a single-ingredient recipe that uses the material you want to process. Select the rarity you wish to process here, and only have the rarity of material in your inventory that you want to process
- Now switch to the processing recipe you want to execute, and the UI will be pre-loaded with the rarity you had selected for the previous recipe
ALPHA TWO UPDATE NOTES 0.12.1 - FRIDAY, JUNE 13, 2025
- Changes that impacted movement, jumping and momentum have been rolled back. More information about this can be found here
- Fixed an audio bug, where one-handed swords played the sound of impact every time a character swung their weapon

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