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Rogue's Grapple Ability got me thinking about the "out of combat" functionality of classes

In ye olden mmo's, there used to be passives and skills that weren't always tied to combat. Things like transforming into a random mob you target to blend in with the enviornment and language barriers in the chat back before we had such ease of access to voice chats so commonly. I was watching gameplay of Rogue's grapplehook ability and thought... huh, that'd be neat if you were wanting to spy on an enemy guild hanging atop a roof or climbing up to an open window staying in stealth trying to catch information that gets spread into the chat. It got me thinking about potential passives or active skills each archetype could have for more... "political" usage. I already love the sound of guilds forming to be support/mercenary guilds for a fee and the concept of rogues being information gatherers is intriguing with how flexible the skill idea is to be used for combat or just general hiding. Do you think other classes could see some sort've skills catered toward general usage passive or otherwise? I remember in archeage bard wasn't particularly a class but playing an instrument did provide passive buffs while exploring in a group and created an atmosphere for players in the vicinity since you could loop the songs so maybe that can be an idea if it's not already for the bard archetype as an example? Maybe even a song that dispels stealth nearby and shortens general chat range so you'd have to be in closer proximity to see it read?

I imagine the main consideration would also be the potential for griefing of course too so I'm trying to keep that in mind with ideas too.
Future mercenary guild owner in Ashes of Creation
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton
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