Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Crafting and professions
in Artisanship
This idea came to me in my dream, delivered by jesus himself, jk, please dont smite me.
Anyways.
How awesome would it be if all startergear can be crafted without a spec into the profession. If you choose to spec, lets say: tailoring, you can upgrade said gear with "improved stiching" which gives bonus armor or stam or whatever.
Make it easy in the beginning to get into, and increasingly more complex as you level up and progress..
I feel like crafting is such an undervalued aspect of the earlygame and would love to see some effort to make it more enticing for even casual players that usually ends up ignoring it and buying from vendors.
Anyways.
How awesome would it be if all startergear can be crafted without a spec into the profession. If you choose to spec, lets say: tailoring, you can upgrade said gear with "improved stiching" which gives bonus armor or stam or whatever.
Make it easy in the beginning to get into, and increasingly more complex as you level up and progress..
I feel like crafting is such an undervalued aspect of the earlygame and would love to see some effort to make it more enticing for even casual players that usually ends up ignoring it and buying from vendors.
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