Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Node system - A background simulator ?
ArchivedUser
Guest
I read about your "nodes" with great interest.
https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/
Sounds very similar in concept to Elite Dangerous' Background Simulator https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim
I just wonder if it's sufficiently different to warrant a claim regarding
"The Node System is one of the core systems that sets our game apart from every other game on the market"
Having said this, I love the idea of the node system. As with Elite Dangerous, it should make for some exceptionally emergent and compelling game play (though in reality, it doesn't always meet that target in E:D).
https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/
Sounds very similar in concept to Elite Dangerous' Background Simulator https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim
I just wonder if it's sufficiently different to warrant a claim regarding
"The Node System is one of the core systems that sets our game apart from every other game on the market"
Having said this, I love the idea of the node system. As with Elite Dangerous, it should make for some exceptionally emergent and compelling game play (though in reality, it doesn't always meet that target in E:D).
0
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<blockquote data-secret="Z7zpDIS9ND" class="wp-embedded-content"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/" rel="nofollow">FAQ's about Ashes of Creation</a>
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Sounds very similar in concept to Elite Dangerous’ Background Simulator <a href="https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim" rel="nofollow">https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim</a>
I just wonder if it’s sufficiently different to warrant a claim regarding
“The Node System is one of the core systems that sets our game apart from every other game on the market”
Having said this, I love the idea of the node system. As with Elite Dangerous, it should make for some exceptionally emergent and compelling game play (though in reality, it doesn’t always meet that target in E:D).
[/quote]
We feel after our node system is discussed in greater detail through our future blog posts, you will feel similarly that it is significantly different than their background simulator. It truly is a unique system that sets our game apart from every other MMO on the market.