Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Options
World Building Changes - A1 to A2

This is probably obvious to you all but I just realized one of the main reasons why I prefer the Alpha 1's world to what we have in A2/2.5 since they switched to UE5.
Nearly, and maybe every, pve POI in the game is the same design; a crumbling brick ruin.
Alpha 1 POI's all were hand crafted and unique looking. It feels like nearly everything in A2/2.5 uses the same structural props and colors them differently.
Carphin, sephillion, church, oakenbane, even forge, graveyard, steel bloom, literally they're all the same (Forge being a bit different but same theme and even uses many of the same structural props inside).
The POI's in A1 had wildly different variety. And its not just the zone theme - Riverlands vs Tropics etc. The Tropics atm use the same crumbling brick ruins everywhere too. The world feels hollow and procedural development in comparison to A1. There was even a logical questline to level via in a1 that has been absent since. The quests in A2 that I've tried are often not designed to level but for a very niche player type that likes to spend a lot of time trying to piece together where random tid bits of information or quest start locations are to proceed. Very bizarre.
I'll post some photos once I get to a computer later. I thought the Tropics would look different than the Riverlands but its still crumbling ruins with the same structural assets, same with the Desert biome.
Nearly, and maybe every, pve POI in the game is the same design; a crumbling brick ruin.
Alpha 1 POI's all were hand crafted and unique looking. It feels like nearly everything in A2/2.5 uses the same structural props and colors them differently.
Carphin, sephillion, church, oakenbane, even forge, graveyard, steel bloom, literally they're all the same (Forge being a bit different but same theme and even uses many of the same structural props inside).
The POI's in A1 had wildly different variety. And its not just the zone theme - Riverlands vs Tropics etc. The Tropics atm use the same crumbling brick ruins everywhere too. The world feels hollow and procedural development in comparison to A1. There was even a logical questline to level via in a1 that has been absent since. The quests in A2 that I've tried are often not designed to level but for a very niche player type that likes to spend a lot of time trying to piece together where random tid bits of information or quest start locations are to proceed. Very bizarre.
I'll post some photos once I get to a computer later. I thought the Tropics would look different than the Riverlands but its still crumbling ruins with the same structural assets, same with the Desert biome.

2
Comments
A1 had so much things right and somehow they threw all of that away in the trash , it had actual fun quests, scale was good, world looked great ,vibrant had a feel of fantasy and exploration in it,characters looked bad but somehow still a lot better than what we have now..etc