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World Building Changes - A1 to A2

Lark WyllLark Wyll Member, Alpha One, Alpha Two, Early Alpha Two
This is probably obvious to you all but I just realized one of the main reasons why I prefer the Alpha 1's world to what we have in A2/2.5 since they switched to UE5.

Nearly, and maybe every, pve POI in the game is the same design; a crumbling brick ruin.

Alpha 1 POI's all were hand crafted and unique looking. It feels like nearly everything in A2/2.5 uses the same structural props and colors them differently.

Carphin, sephillion, church, oakenbane, even forge, graveyard, steel bloom, literally they're all the same (Forge being a bit different but same theme and even uses many of the same structural props inside).

The POI's in A1 had wildly different variety. And its not just the zone theme - Riverlands vs Tropics etc. The Tropics atm use the same crumbling brick ruins everywhere too. The world feels hollow and procedural development in comparison to A1. There was even a logical questline to level via in a1 that has been absent since. The quests in A2 that I've tried are often not designed to level but for a very niche player type that likes to spend a lot of time trying to piece together where random tid bits of information or quest start locations are to proceed. Very bizarre.

I'll post some photos once I get to a computer later. I thought the Tropics would look different than the Riverlands but its still crumbling ruins with the same structural assets, same with the Desert biome.
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Comments

  • GreatPhilisopherGreatPhilisopher Member, Alpha Two
    yup, world is flat, boring , lack any diversity or fantasy , messed up scale where everything is small and just looks and feels wrong , ugly characters only male and skinny male on drugs , same with armors ugly and no female armors at all , biomes as you said feels like they have been made by click "auto" in a program than actually hand made , they use the same rock and rock formations from look to texture in every biome and they take so much space for no reason whatsoever, biomes feel like they have no identity, there is nothing in the whole world that makes you think it looks cool and want to explore it , mobs are tiny and a lot of them are just normal irl animals ...game is a high fantasy supposedly yet lacks any type,look or feel of fantasy in at whatsoever...like there is just so much wrong its just sad.

    A1 had so much things right and somehow they threw all of that away in the trash , it had actual fun quests, scale was good, world looked great ,vibrant had a feel of fantasy and exploration in it,characters looked bad but somehow still a lot better than what we have now..etc
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