Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
I don't think things should be added for "immersion", I think things should be added because they make the gameplay better. For your example, if the weather changes come with new mechanics and playstyles and things to consider while progressing through the game then that should be a good thing.
Personally I think systems like these in MMOs should kind of be like an onion. There should be alot of fun content on the surface layer before people know how deep the systems get. As people get more and more interested in the game they peel into deeper layers that get increasingly complex with reducing return on investment.
Using your example, if the game releases with 2 weather states and later they want to expand on this system by making 8 weather states, then maybe they should still keep 2 main categories of weather states that familiar players can mostly stick to what they were doing but people that want to dive deep into how to use the 8 weather states efficiently can still get a bit of benefit for doing so. Some kind of 80/20 rule where 80% of the benefit can be had with 20% of the effort or knowledge, but squeezing out perfection takes time.
For example ? o.O
And even if it is does refreshing things and changes to the Gameplay at times, how will it not necessarily be immersive at the same time ?
I mean the Sandsquall Desert for example should feel very different depending on if it is a clear, sunny Day - or if a Sandstorm blows right into your face - right ?
The Gameplay should be noticeably affected, i think. But how will it not feel "immersive" - when you know exactly that this can for example only happen in that specific Biome ?
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
For my clarity, is this just 'directly in the case of the OP when it changes a game mechanic' or is this for 'everything'?
Like, in FF11, bats and certain undead don't spawn in the daytime in certain areas. Just... at all.
If a game started with no night/day cycle but for some reason had creatures that are technically nocturnal 'in most sensible perspectives', then added night/day cycles and made those mobs not spawn in the day (or night), that's an obvious mechanical change. "If you want to fight this mob there's a time where you can't do that in this area."
But in TL the percentage of Orcs that are asleep in a certain area rises at night. The effect is minimal on gameplay in both directions (except that sleeping Orcs don't aggro so sneaking around is easier, but like, randomly and more or less negligibly easier.
To me, this is worth adding because it increases immersion, and I understand that not everyone values that, sometimes at all (they come to MMOs to play a game, not to experience a 'world'), I'm just checking if you're in that group.