Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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I'm just hoping to draw attention to the fact that what is planned for (vertical) progression will lead to massive problems later on. Experience shows that this will be about 6 months after release.
Most of you seem to agree somehow, but you're not assuming this will be drastically changed.
I've been following this project since 2017 and all I heard and saw was that they want to bring back old MMORPG design concepts in a much bigger scaling with modern technologies. But since I've been paying more attention to progression in general the last few months, the more I see the opposite. At its core, this is exactly what has made the genre so bad -> endgame mentality, catch-up mechanics and FOMO. And that's exactly what Ashes will lead to. There's no argument how this combination of systems with such vertical power scaling won't lead to that. I don't understand how you guys can just accept this. You don't want Ashes to end up like so many Korean MMORPG's, do you?
Whatever. This discussion has shown me that nothing will change, if only because it is too deeply connected to many other systems and a major change would also mean many changes in other places.
Thanks for the discussion guys. I wish you all the best and lots of fun in Ashes. I might check out the beta again. Until then I'll keep playing Mortal Online 2
Now you know why we just "accept it" (we don't btw).