Azherae wrote: » You already know the answer you're gonna get, right? α です
Dygz wrote: » Yeah, I think the Character Creator options are still fairly bare bones and haven't necesarily changed much from A1. Main difference is there are more Races available.
RonDog98 wrote: » Azherae wrote: » You already know the answer you're gonna get, right? α です I honestly don’t, I haven’t seen anyone else talk about it. I’m not talking about the character creator, I’m talking about how the races are all identical.
Azherae wrote: » RonDog98 wrote: » Azherae wrote: » You already know the answer you're gonna get, right? α です I honestly don’t, I haven’t seen anyone else talk about it. I’m not talking about the character creator, I’m talking about how the races are all identical. Oh, my bad, no sarc. In the showcase for weather, we were shown a Vek character with a different style of movement, a bit of a hunch to their back, etc. Things related to primary differences in skeleton and movement animations are not a thing that needs to be done earlier in development, so they mostly needed to make sure people knew that their intention was to have some differences. It's also quite likely/possible that since this is a very modern game, we might get some underlying choices of 'stance', 'walking and running gait', 'weapon animation style' that are not directly tied to race, but have a different default for the races. Lots of people have complained about it, but it's usually just a random 'jab' thrown into another thread about how the characters aren't appealing enough, so it was actually fairly unfair of me to 'assume you would know that'. The answer in both cases is the same. It's Alpha. The studio is small. I don't know how Intrepid does it, but in their situation I'd have all the animators working on mobs/bosses and mounts (since there are more gameplay reasons why you might need to be able to distinguish a mount from another at a distance). Basically, until nearly every mob they need for testing has enough animations for players to be able to recognize their individual attacks, there 'isn't time' to do the same for races. Work in progress.
nanfoodle wrote: » Characters look ugly and frumpy. Men and women are mostly not defined well enough. My wife really hates her female chars. My guess we are on where close to final pass.