Glorious Alpha Two Testers!

Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Options

Character Models: Too similar?

RonDog98RonDog98 Member, Alpha Two
I’m curious about something: Who here feels bothered by the races having the same Skeleton? I was playing the PTR with the new Py’Rai elves, and all of a sudden it hit me:
I really don’t like the fact that they look and feel the same as the other standard size races. I don’t think this would bother me at first, but man I was wrong. Maybe it’s because I grew up with WoW and GW2 where each race is so beautifully unique, but I found myself really bothered by the lack of unique models and animations. I felt it really took away from the character fantasy.

Do you guys have similar thoughts or am I in the minority here?

Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    You already know the answer you're gonna get, right?

    α です
    You can always have my opinions, they are On The House.
  • CawwCaww Member, Alpha Two
    the character creator sucks
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    :o
    Yeah, I think the Character Creator options are still fairly bare bones and haven't necesarily changed much from A1. Main difference is there are more Races available.
  • RonDog98RonDog98 Member, Alpha Two
    Azherae wrote: »
    You already know the answer you're gonna get, right?

    α です

    I honestly don’t, I haven’t seen anyone else talk about it. I’m not talking about the character creator, I’m talking about how the races are all identical.
  • RonDog98RonDog98 Member, Alpha Two
    Dygz wrote: »
    :o
    Yeah, I think the Character Creator options are still fairly bare bones and haven't necesarily changed much from A1. Main difference is there are more Races available.

    I don’t mean the character creator, I mean the races themselves are all the same.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    RonDog98 wrote: »
    Azherae wrote: »
    You already know the answer you're gonna get, right?

    α です

    I honestly don’t, I haven’t seen anyone else talk about it. I’m not talking about the character creator, I’m talking about how the races are all identical.

    Oh, my bad, no sarc.

    In the showcase for weather, we were shown a Vek character with a different style of movement, a bit of a hunch to their back, etc.

    Things related to primary differences in skeleton and movement animations are not a thing that needs to be done earlier in development, so they mostly needed to make sure people knew that their intention was to have some differences.

    It's also quite likely/possible that since this is a very modern game, we might get some underlying choices of 'stance', 'walking and running gait', 'weapon animation style' that are not directly tied to race, but have a different default for the races.

    Lots of people have complained about it, but it's usually just a random 'jab' thrown into another thread about how the characters aren't appealing enough, so it was actually fairly unfair of me to 'assume you would know that'. The answer in both cases is the same. It's Alpha. The studio is small. I don't know how Intrepid does it, but in their situation I'd have all the animators working on mobs/bosses and mounts (since there are more gameplay reasons why you might need to be able to distinguish a mount from another at a distance).

    Basically, until nearly every mob they need for testing has enough animations for players to be able to recognize their individual attacks, there 'isn't time' to do the same for races.

    Work in progress.
    You can always have my opinions, they are On The House.
  • This content has been removed.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Azherae wrote: »
    RonDog98 wrote: »
    Azherae wrote: »
    You already know the answer you're gonna get, right?

    α です

    I honestly don’t, I haven’t seen anyone else talk about it. I’m not talking about the character creator, I’m talking about how the races are all identical.

    Oh, my bad, no sarc.

    In the showcase for weather, we were shown a Vek character with a different style of movement, a bit of a hunch to their back, etc.

    Things related to primary differences in skeleton and movement animations are not a thing that needs to be done earlier in development, so they mostly needed to make sure people knew that their intention was to have some differences.

    It's also quite likely/possible that since this is a very modern game, we might get some underlying choices of 'stance', 'walking and running gait', 'weapon animation style' that are not directly tied to race, but have a different default for the races.

    Lots of people have complained about it, but it's usually just a random 'jab' thrown into another thread about how the characters aren't appealing enough, so it was actually fairly unfair of me to 'assume you would know that'. The answer in both cases is the same. It's Alpha. The studio is small. I don't know how Intrepid does it, but in their situation I'd have all the animators working on mobs/bosses and mounts (since there are more gameplay reasons why you might need to be able to distinguish a mount from another at a distance).

    Basically, until nearly every mob they need for testing has enough animations for players to be able to recognize their individual attacks, there 'isn't time' to do the same for races.

    Work in progress.

    I hadn't actually paid enough attention to realize that the differences in race shown on the livestream was primarily in relation to animation rather than having a different skeleton all together. I was thinking thy would rig a different skeleton for at least some of the different races, esther than just relying on animation.

    If it was skeletal rigging, it would basically need to be in place by now. Animation though, that really can be a last minute thing.
  • RonDog98RonDog98 Member, Alpha Two
    Thank you both for the reply!
    I guess I lack the vocab to express my concern accurately. Main concern is all the skeletons appear to be the same, which might just be because I’m spoiled from WoW lol.
Sign In or Register to comment.