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🌼👋 Dev Discussion: Economy and Stat Rebalance

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Comments

  • Kiwi_Kiwi_ Member, Alpha Two
    With nothing really being finished there I don't actually think I can comment on the crafting and economy changes. Recipes are missing, are including the wrong mats, stats are missing or not changed yet, drops are missing, there hasn't been any time or environment to actually test the economy, so I genuinely don't know how I would be able to answer any of this.

    There is one thing I would like to address yet again though:

    New Tiers
    The new tier names with Initiate, Adept, Radiant etc feel like a wasted chance on an actually more structured crafting and gear system.
    Steven explained it in the stream the following way:
    Within each level bracket, for example 1-9 which you need Novice crafting for, there will be different tiers so Initiate, Adept and Radiant WITHIN the 1-9 bracket, adding a new comprehensible layer of gear progression, where the lowest tier within each level bracket will be much more accessible than the highest tier, without making any of them useless.
    THAT is the way I was hoping to see this change being implemented, now it just adds another layer of words that people will in the end still refer to as level 10+ gear because that's what it is in the end, nothing more nothing less.
    Please please please reconsider this, I really really loved the idea. It felt like an actual addition, more progression, more content and more context for all the gear and level brackets.
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