Glorious Alpha Two Testers!

Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Drops Vs Crafted

WolfBouncWolfBounc Member, Alpha Two
edited August 31 in Artisanship
e81dct1we0oi.png
The Main Takeaway
  • Decouple dropped gear from crafted gear, so they can scale differently
  • Pace power of dropped gear along with crafted gear progression (basically if you hit lvl 50 in 2 weeks, in 2 weeks we are still crafting apprentice, so lvl 50 gear should have crafted apprentice power)
  • Removing certain rarities altogether from grade specific tiers

*Graph made By Kio with the help of many of our dedicated hardcore artisans

Comments

  • WolfBouncWolfBounc Member, Alpha Two
    This approach prevents only the constant cycle of rushing to level 50 and then destroying all of the crafters progress in towns with a gear lockout scale that we currently have.
    This graph was made in the style of Stevens Quote "Crafters make the best shit"
    Crafters are not just for mass production.. We are pvp'rs too. I'm not here to smash my face against mobs for mindless hours. I'm here to actively gather for hours and compete in the fights.
  • amalgamemnonamalgamemnon Member, Alpha One, Alpha Two, Early Alpha Two
    The current system essentially means that there is *zero* reason to try to craft anything above the low-tier of the grade you can equip. This proposed system is a massive improvement if implemented correctly.
  • LudulluLudullu Member, Alpha Two
    If only Steven cared about amazing suggestions. He's not interested.
Sign In or Register to comment.