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Bard Skills - Less Damage than Auto Attack

VerusVerus Member, Alpha Two
While Mock and Get Off The Stage are reasonable skills that feel good and contribute to damage output, some others do equal-to or less DPS than if the player instead just auto-attacks.

Discordance: This has no value in 1v1 encounters as its damage output is equal to auto-attack, though it has AoE value in groups. It is understandable that this should not be particularly powerful in 1v1, though it should exceed auto-attack.

Chilling Lament: This does slightly less DPS than auto-attack while in the single-target mode, which is clearly a mistake, as the single-target variant should be made to actually be useful in the condition it was made for. It is equivalent to auto-attack with a brief movement slow debuff.

Dark Lullaby: As with the above, the single-target version of this ability does less damage than allowing auto-attack to continue, which is certainly an error. If the enemy has 5 debuffs and the DPS is increased, this will end up being equal DPS compared to auto-attack, meaning even at maximum potency it is useless aside from damaging the rare incapacitated enemy for a stun.

The bard having only two viable damaging abilities, plus a mediocre occasional saga ability, feels very poor for an archetype that should be flexible, versatile, and have a high skill cap. The full-support cleric should not have more damaging abilities than a bard.

Comments

  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I main a Bard and I do love the deeper support skills. I am a little annoyed the best healing class also out DPS the bard. I think there needs a little more balance here.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Ya this has been tooled to far in the wrong direction. I get Bards focus is support but we do need some teeth.
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