Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
OCE Player - US Server Latency

Basically want to say, I'm very keen for OCE servers, understand why there isn't one for Alpha testing and would like to say the latency issues is barely felt. Like its there but not unplayable. However for testing purposes as an OCE player its hard to determine at times if a slight delay is an intended action or latency issue.
How have other OCE players felt about there connection to the US Server?
Have US players noticed the lag from OCE or other regional players?
How have other OCE players felt about there connection to the US Server?
Have US players noticed the lag from OCE or other regional players?
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Comments
I originally backed this game after OCE servers were promised for beta, if not launch. The latency has been less obtrusive than I originally anticipated during Alpha 2, but as you said; it's sometimes hard to tell what is an actual bug or just a kink of living upside-down, half a world away.
Shol has been fine for general grinding and crafting when using ranged builds. Lots of improvements from phase 1 and 2. Expectantly, melee builds suffer somewhat more with the shortened response window to telegraphed abilities due to higher latency. I find interrupts, blocks, and dodges need to be executed within the first 30% of the telegraph to be effective. PVP systems in general haven't felt rewarding to test on 200-ish ping.
Overall, better performance than expected for an AU to US connection, but I'll still cancel my account in a heartbeat if they don't deliver OCE servers for full release. Here's hoping Intrepid stick with us as a growing market with minimal competition in the MMO space
But will you still cancel your account if they do follow through and commission OCE servers as promised, but then close them down/merge them into a US region if they fail to fill and become profitable? I have been one of the advocates for years that they should have them and my fingerprints are all over the wiki in quotes where Steven has answered my questions raised. They will get a headstart server along with the other two regions planned for release. But what has me wondering is during APOC there was a hue and cry from the "OCE or we riot!" crew that demanded they get their own region. So Intrepid obliged. And then shut them down weeks later when the reeeeeee of "there are thousands of us that would play if you just did that!" did not match reality. Granted APOC was a flawed product that had many strong feelings from the MMO playerbase that thought they had been snookered with a bait and switch, but it was a game that had OCE region available, but failed to fill. Since realm concurrencies are only expected to go up, with 8-10k planned right now (they have said they think it will go higher if certain tech works out) and 50k accounts registered on a single server. For multiples you are going to need a LOT of people from that region actively subbing to an MMO. I hope it works out, but my bet is it will all be part of the grand experiment that has been Ashes and we will see you all on the west coast of the US by the first expansion.
This might be veering slightly off OP's post, but short answer: Yes, and I'm also ok with that.
I don't think APOC is a fair test case for population given the minimal exposure it had and how it was generally distributed; but I see the point you're making. At the end of the day, Intrepid is a business first. I don't see the server merge situation you describe as dishonest or immoral as long as Intrepid give the OCE region the honest go that they've advertised first. Especially since that's the service many of us in the OCE community have invested in and a large reason for buying into this project. An honest go in this case would include marketing targeted at our region and a decent amount of time to build a stable player base.
If, after a while, Intrepid deems OCE as an unsustainable market, then that' will simply be the economic reality of it and they'll have to make a call that's best for their business. At the same time, the day the company stops investing in our region will be the same day I stop investing in Intrepid. That's not a point of righteousness, it just wouldn't make sense in my mind to pay a premium in money or time for a service that doesn't run well in our region. I don't think either side of that equation is inherently unreasonable.