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Few easy fixes to at least SOME economy bottlenecks.

SmileGurneySmileGurney Member, Alpha Two
edited 1:33PM in General Discussion
Storage size and experience has not changed since P2, but material requirements for crafting have. We continue spending too much time fighting with storage size. Before processing you can barely hold all the stuff required to craft one item in your backpack. Increase the default stack size, and storage size.

Missing gathering bags. No idea about US server, but EU is stuck with Novice level bags as no one can craft larger ones.

Missing / buggy Journeyman tools, other crafting gear and crafting stations.

Buggy recipes and crafting. A lot of desirable gear cannot be crafted simply because recipes / crafting stations / tools do no work.

Recipe and emblem drop rates are too low and seemingly missing (Carphin emblems anyone?).

My general impressions: you are pushing players towards player driven economy, you have taken away gear drops, but have NOT ensured that the game systems required for this actually work. Basic gathering and crafting functionality has not been sufficiently QA'ed before being pushed to the "LIVE" servers.
I won't go into player progression experience, we have multiple other feedback streams which complain about frankly, soulless level of grind to achieve anything really, even common rairty gear.
My lungs taste the air of Time,
Blown past falling sands…
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