Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Multiple obvious bottlenecks in the economy, some present since Phase1

- Hunting, number of nodes and their rarity - this has been highlighted back in P1
- Gathering / crafting tools, gear and bag crafting costs (has someone put the decimal point in a wrong?) 99.999999% of players are forced to use novice bags even today
- Storage and bag space which was a problem in previous phase now is even more problematic as nothing has been done to improve both systems, or even increase size of stacks.
A result? An extremely grindy economy system is being choked further due to the above issues. Both activities which are a massive part of player progression are frustrating and not enjoyable.
My lungs taste the air of Time,
Blown past falling sands…
Blown past falling sands…
7
Comments
Why even make good tools if I can just hit the right nodes at the right time?
Why would I need more bag space if I am only going out to grab a few set high end nodes every few hours?
This is my personal feedback, shared to help the game thrive in its niche.