Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
2x Bard Meta not good for the game
I've played Bard in the past 3 phases, love the class, will most likely play it on launch. However, I have growing concerns with how the PvE meta has become 2 Bards.
If was taking a selfish view I'd be like "Cool, find group EZ", but this doesn't bode well for the game. Once you factor Tank, 2 Clerics (another discussion), 2 Bards, that leaves 3 DPS positions only across 5 classes.
I think Bard needs to be reworked so that 1 of them can provide max utility to a group (mana regen and +damage), without requiring a second one. Rebalance Bard so they can take a DPS spot but don't make it so that 2 are required for a group to be at peak efficiency.
Note: I understand that sub-classing is coming, but Intrepid keep pushing the expectation that it won't have a major impact on the core class and it's more a flavour/utility addition instead.
If was taking a selfish view I'd be like "Cool, find group EZ", but this doesn't bode well for the game. Once you factor Tank, 2 Clerics (another discussion), 2 Bards, that leaves 3 DPS positions only across 5 classes.
I think Bard needs to be reworked so that 1 of them can provide max utility to a group (mana regen and +damage), without requiring a second one. Rebalance Bard so they can take a DPS spot but don't make it so that 2 are required for a group to be at peak efficiency.
Note: I understand that sub-classing is coming, but Intrepid keep pushing the expectation that it won't have a major impact on the core class and it's more a flavour/utility addition instead.
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Comments
An 'ideal group' would be 1 Tank 1 Cleric 2 Bard 4 DDs for any PvE group
I've had groups with 1 tank 1 cleric 3 bard 3 DDs work fine, I've had groups with 1 tank 1 cleric 1 bard 5 DDs work wonderful.
The double cleric meta is just a player crutch. Most Clerics don't know their job well enough which leads to people thinking you need 2 in a group.
Also.. Bards can heal 1 Cleric 1 Bard is more than enough healing for a PvE group.
i would take the approach to make all archetypes useful to have 2 per party instead of limiting the well designed ones.
this should lead to easier party finding as well as keeping all archetypes relevant.
main tank here so i know how "useful" two of us in the same party are..
make skilltrees divers enough to enable at least two playstyles and get the respec only in node/settlement plots in.
ideally the perfect comp is all 8 archetypes, but theres like 20ish almost same efficiency comps.
thx for your post
It needs to just make it so you cast the melodies and you're done.
discord.gg/lod
The buff from using two at once needs a little boost because it seems just worse right now because the amount the alternative buffs for.