Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Update Notes 0.16.0 - Thursday, October 2, 2025
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
ALPHA TWO UPDATE NOTES 0.16.0 - THURSDAY, OCTOBER 2, 2025
ECONOMY & ARTISANSHIP
SETTLEMENTS (Previously Known As Nodes)
CHARACTER, ARCHETYPES & COMBAT
PVP
GUILDS & WARS
CARAVANS, SHIPS & MOUNTS
QUESTS, EVENTS & COMMISSIONS
ENEMIES & NPCS
USER INTERFACE
WORLD
ALPHA TWO UPDATE NOTES 0.16.0 - THURSDAY, OCTOBER 2, 2025
ECONOMY & ARTISANSHIP
- Fixed around 400 recipes that were missing ingredients
- Corrected over 150 bugs related to crafting recipes
- Gatherables will consistently show the same interact, regardless of the rarity of the material that can be gathered
- Consumables have had stats updated and rebalanced. In addition, some new potions have been added
- Daffodils now have consistent coloring across the world
- Fixed consumable recipes that taught incorrect or duplicate recipes
- Crafting and Processing stations now display what quantity of things are possible to create with your available materials
- Large Crate recipes are now craftable at Journeyman Carpentry Stations
- Fixed apprentice gathering tool recipes that were missing ingredients
- Skin Bear Carcass recipe has been fixed, and this can be crafted successfully
- Corrected outdated gear and recipe names
- Recipes that belong to crafting stations have been removed from enemy drop tables
- Tower of Carphin enemies will correctly drop Carphin Emblems
- Added map legend filters for artisan stations
- Firebrand recipes now require heroic or better rarity materials
- Tumok recipes now require epic or better rarity materials
SETTLEMENTS (Previously Known As Nodes)
- Settlement XP display bugs have been fixed. Settlement XP progress should no longer look stuck in the UI
- New Settlement cloaks are now available at Citizenship vendors
- Fixed an issue where Service Building construction projects would fail, even though the required supplies had been donated
CHARACTER, ARCHETYPES & COMBAT
- Ranger Thorns - Will no longer cause guards to attack the owner of the thorns
- Mage Fuse Passive - Now correctly increases applied burn on shocked targets
- Cleric Wings of Salvation - Will now properly grant a temporary health shield to the caster
- Mage starter wand no longer reduces character movement
- Drowning character animations have been updated
PVP
- No More CC on Friends - Characters can no longer crowd control non-combatants that are citizens of the same Settlement
- Adjusted corruption visuals for a more polished look
- Fixed an issue where players would receive corruption for killing abandoned Caravel ships in lawless areas
GUILDS & WARS
- Guards will no longer attack their own Settlement citizens during Settlement Wars
- Added an one-hour setup timer for Settlement Wars
CARAVANS, SHIPS & MOUNTS
- Mounts will no longer get aggro when being desummoned while running
- Crates added to a deployed vehicle’s inventory will no longer be lost on vehicle recovery
- Fixed a crash issue related to launching Caravans
- Additional fixes for mount visuals that should only be for cosmetic items
QUESTS, EVENTS & COMMISSIONS
- Turning in multiple Buy Orders will give the correct reputation reward. Fixed a bug where only one Buy Order was giving reputation when multiple were turned in
- The Warhelm Curse / Lenya Moorling - Players can now gain this optional quest either from dialogue or directly via the Matrimony Ring dropped by the Lonely Zombie
- Sealed From Sanctus - Objective markers have been added at 2nd Sword Outpost to help locate Clive Spencer
- The Eye of Seafury - Quest objective markers updated for better guidance
- Plunder Quests - Randle Roughneck now appears properly in Winstead at Village stage and beyond
- Stop the Spread Mayoral Commissions will have a map marker in the correct place where there are more beetles
- Fixed a bug where quest and event map indicators appeared at half of their intended size
- Treasure Maps - Fixed a bug that would prevent the UI circle from properly showing the treasure location
- Fixed an issue preventing some quest related icons from appearing on the map and in-game
- Event timers should now always count down. Fixed timers that were counting up instead of down
ENEMIES & NPCS
- Automata visuals have been improved. In addition, Malfunction ability should now be more clear
- Sickly Goblins near Ruins of Aela starting area should no longer get stuck in place
- Fixed NPC pathing problems in several areas, including tower ledges at Carphin’s wreckage, rocks in Multrok’s Fall, and stairs in Aela Ruins
- Goblins around Sephillion drop less useless junk
USER INTERFACE
- New raid and party frame options have been added
- Zone of Influence (ZOI) borders on the world map have been updated
- Updated icons for over 1,000 reagents, caravans, mounts, consumables, crates, gear, and gatherables
WORLD
- Elevators in the Anvils should no longer get stuck. In the odd case they do get stuck, we’ve added teleport NPCs to allow characters to skip the elevator
- The path to Hammer Rest and Bonfire have had lighting updates to make these areas more intuitive to navigate
- Ruins of Sephillion has had some additional lighting passes done to make it stand out more from the wilderness of Verra
- Hallow Oracle - Fixed issues with how characters moved over crystals here
- Extended the ocean further into the horizon and distinguished it visually from lakes
- Water will no longer have darkened corners for ultra wide screen monitors
- Improved water texture visuals when using low graphics settings

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