Glorious Alpha Two Testers!

Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

meaningful systems and fun game mechanics

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Comments

  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    lamina5432 wrote: »
    I agree that the current direction we are heading it does not seem like Ashes is going to hold up. Problem is it's already showing at the seams that players don't feel the current systems are working out. Phase 3 probably has one of the lowest player retention. We probably get the November update to see how somethings turn out. If that fails as spectacularly as P2.5 and P3 the overall faith loss in Intrepid will be tremendous.

    If they don't see the trend and think it's just because it's alpha, " embrace the Suck " approach a sore awakening is in store. The best way I can say to show the current dislike is just not test. Stay in the feedbacks like we've been doing but testing the game in it's current state should be pretty telling to Intrepid.

    There is still time to course correct, but the best way to communicate that seems to be yelling in these feedback posts. Which probably isn't healthy overall for balanced development. They need some proper communication method than people arguing. There are stages in the discord I barely see get use, set up more polls. Options e

    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
  • LudulluLudullu Member, Alpha Two
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 7
    Chicago wrote: »
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol

    The only piece of feedback Steven needs to take on board is that the game "Steven the Gamer" wants to make is not the same as the game "Steven the Owner" of Intrepid wants to make.

    Steven the Owner wants more players for the alpha, yet is making a game that specifically targets a very small niche - the niche that Steven the Gamer happens to fall in.

    These two things can not co-exist. Either Steven the Gamer needs to admit that the game he wants will never exist, or Steven the Owner needs to realize they are not going to get the population to properly test the game (let alone maintain it as a live game).
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Chicago wrote: »
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol

    The only piece of feedback Steven needs to take on board is that the game "Steven the Gamer" wants to make is not the same as the game "Steven the Owner" of Intrepid wants to make.

    Steven the Owner wants more players for the alpha, yet is making a game that specifically targets a very small niche - the niche that Steven the Gamer happens to fall in.

    These two things can not co-exist. Either Steven the Gamer needs to admit that the game he wants will never exist, or Steven the Owner needs to realize they are not going to get the population to properly test the game (let alone maintain it as a live game).

    Steven does not even play the game he is making which is by far the worst part
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 7
    Chicago wrote: »
    Noaani wrote: »
    Chicago wrote: »
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol

    The only piece of feedback Steven needs to take on board is that the game "Steven the Gamer" wants to make is not the same as the game "Steven the Owner" of Intrepid wants to make.

    Steven the Owner wants more players for the alpha, yet is making a game that specifically targets a very small niche - the niche that Steven the Gamer happens to fall in.

    These two things can not co-exist. Either Steven the Gamer needs to admit that the game he wants will never exist, or Steven the Owner needs to realize they are not going to get the population to properly test the game (let alone maintain it as a live game).

    Steven does not even play the game he is making which is by far the worst part

    Oh, so no one at Intrepid plays it?

    Says a LOT about the gsme, tbh.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Chicago wrote: »
    Noaani wrote: »
    Chicago wrote: »
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol

    The only piece of feedback Steven needs to take on board is that the game "Steven the Gamer" wants to make is not the same as the game "Steven the Owner" of Intrepid wants to make.

    Steven the Owner wants more players for the alpha, yet is making a game that specifically targets a very small niche - the niche that Steven the Gamer happens to fall in.

    These two things can not co-exist. Either Steven the Gamer needs to admit that the game he wants will never exist, or Steven the Owner needs to realize they are not going to get the population to properly test the game (let alone maintain it as a live game).

    Steven does not even play the game he is making which is by far the worst part

    Oh, so no one at Intrepid plays it?

    Says a LOT about the gsme, tbh.

    I don't know about no one, I know they use to in phase 1, but Steven said he does not play it or has not had time, and that in its self is a red flag, I know he is busy but the systems being so grindy that you can't play the game casually really sucks and I feel will be the number one reason this game fails, due to player retention
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Chicago wrote: »
    Noaani wrote: »
    Chicago wrote: »
    Noaani wrote: »
    Chicago wrote: »
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol

    The only piece of feedback Steven needs to take on board is that the game "Steven the Gamer" wants to make is not the same as the game "Steven the Owner" of Intrepid wants to make.

    Steven the Owner wants more players for the alpha, yet is making a game that specifically targets a very small niche - the niche that Steven the Gamer happens to fall in.

    These two things can not co-exist. Either Steven the Gamer needs to admit that the game he wants will never exist, or Steven the Owner needs to realize they are not going to get the population to properly test the game (let alone maintain it as a live game).

    Steven does not even play the game he is making which is by far the worst part

    Oh, so no one at Intrepid plays it?

    Says a LOT about the gsme, tbh.

    I don't know about no one, I know they use to in phase 1, but Steven said he does not play it or has not had time, and that in its self is a red flag, I know he is busy but the systems being so grindy that you can't play the game casually really sucks and I feel will be the number one reason this game fails, due to player retention

    So, Steven is creating a needlessly time consuming game that he doesn't have the time to play - as someone whom has become independently wealthy and doesn't actually need to work or concern himself with money.

    Yet he assumes the rest of us all have the time to play, and to test.

    I just reconnected with a fairly large group of people that I used to raid with over 15 years ago. Where the topics of discussion used to be things like nights out, study, complaints about bosses, flatmate issues etc, it is now about mortgage rates and the housing market, how well children are doing at sort/other activities, problems finding competent staff and being over worked as a result, talking about spouses and giving each other suggestions to avoid aggro in that area.

    Put simply, this is a group of people that played MMO's back during the period that Steven is trying to recreate - as much the target audience for this game as any group of people - and they simply do not have the time to even look at Ashes, let alone play it.
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