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Gear= Win in PVP, How are they going to Balance Group Comps?

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Comments

  • GardosienGardosien Member, Alpha Two
    edited October 17
    How is TTK not because of gearing? When naked fights last longer, than 2 guys = level in high end gear
  • LudulluLudullu Member, Alpha Two
    Noaani wrote: »
    A gear "upgrade" that doesn't feel worth it functions the same as no gear upgrade in terms of players wanting to spend time on it.
    This could come from a more horizontal approach of atk/def types/elements. Say, Lvl20 mobs have high fire resist, low water resist and a range of resistances to blunt/piercing/stabbing/etc. Same for their atk types.

    Hell, there's an entire stat sheet worth of things that you could work with and build around. Why limit yourself just to 1 pair of stats?

    And on the pvp side of things the person with more progression would still have an advantage, because they'd have the access to more tools, but they wouldn't simply have an "I win" button (though obviously skill power would still probably be higher, so there's still that).
    Noaani wrote: »
    The problem with your notion of starting at 100 power and adding 2 per tier is that this eventually becomes pointless. If we are talking about gearing from the start of the game, there will be hundreds of tiers by the time you get to the level cap. While the difference between 100 and 102 might be small but noticeable, the difference between 462 and 464 is not noticeable at all, and is simply not worth the effort to get.
    We've discussed this before. You're used to a muuuuuch faster pace of gear volume increase. So far there's 15 tiers from 0 to 50. In order for this to become hundreds, the numbers would have to be inflated to all fuck. I've always been against that.
  • LudulluLudullu Member, Alpha Two
    Gardosien wrote: »
    How is TTK not because of gearing?
    At its core it's about base power of things. Gear progress difference has a secondary impact.

    If two rogues of the same lvl and wearing the exact same gear can kill each other in 3 seconds - ya ain't changing much there if you change their gear (well, you'll always change it for the worse).

    But if that same situation has them at 15-20s of TTK - now gear change can be looked at and balanced, because you have more space to balance in.
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