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The State of PvP "petition" (Or lack of)

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Comments

  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    Progression itself must be considered part of 'gameplay' in this comparison though.
    Yeah, that's true, but that's exactly why Steven keeps calling Ashes a pvx game. You HAVE to pve and you HAVE to pvp, at least at some point.

    Neither instanced pve nor pvp are meant to provide an amount of progress that would be anywhere near the pvx kind. So, imo, it's all equal. As I've always said here: fuck both the pvers and the pvpers.
  • VargosVargos Member, Alpha Two
    Ludullu wrote: »
    Vargos wrote: »
    If PvE players can choose their way to play, PvP players deserve the same.
    If a pver chooses to just pve, literally anyone can still come up to them and start messing with them through pvp or just outright kill them. There's no protection against that. There's dissuasion mechanics in the form of Corruption, but that shit's easily avoidable in multiple ways and it only impacts the attacker - not the victim.
    The victim will still be dead and will have their chosen gameplay ruined.

    If a pvper decides to choose their gameplay (i.e. attack other players) - there's literally no way to stop that, because no matter what other players do, they'll just be pvping the initial pvper. Pulling mobs onto him miiiight work, but there's more chances that the pvper will just bring the puller low in hp and the puller dies to mobs before they switch onto the pvper.

    You’re describing isolated gank/pk situations, which isnt what my point was about.

    Im talking about game design, where both PvE and PvP focused players should have meaningful choices.
    The current system gives PvE players many more ways to avoid risk and enjoy 24/7 PvE game, while PvP players have ALMOST ZERO opportunities to PvP and experience this risk.

    As I wrote, one possible simple solution (but I hope this will not be the only viable option): optional high-risk / high-reward zones:

    More loot and XP, open PvP with real loss, easily avoidable for PvE players.
    -If someone doesn’t want risk - they stay in safer areas and lose nothing.
    -If someone wants the risk - they can choose that path and potentially gain more.

    Thats actually risk vs reward, and it fits PvX vision Ashes was pitched on.
    We don’t need to force anyone - just provide real choice options.
    All sense of RPG is in possibility of choices, and PK is an element of MMO. But it’s not a common thing, just minor cases.

    If both playstyles can choose how they progress, the game will stay healthy for a lot longer.


    Or for sure, devs can just finish this prelude and say - "its a PvE-only game"
    PvP players will just leave,and then no one will ever threaten PvE players fragile safety again.
  • Scottish_AussieScottish_Aussie Member, Alpha Two
    it sounds like you guys just want another albion online.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 15
    Vargos wrote: »
    Ludullu wrote: »
    Vargos wrote: »
    If PvE players can choose their way to play, PvP players deserve the same.
    If a pver chooses to just pve, literally anyone can still come up to them and start messing with them through pvp or just outright kill them. There's no protection against that. There's dissuasion mechanics in the form of Corruption, but that shit's easily avoidable in multiple ways and it only impacts the attacker - not the victim.
    The victim will still be dead and will have their chosen gameplay ruined.

    If a pvper decides to choose their gameplay (i.e. attack other players) - there's literally no way to stop that, because no matter what other players do, they'll just be pvping the initial pvper. Pulling mobs onto him miiiight work, but there's more chances that the pvper will just bring the puller low in hp and the puller dies to mobs before they switch onto the pvper.

    You’re describing isolated gank/pk situations, which isnt what my point was about.

    Im talking about game design, where both PvE and PvP focused players should have meaningful choices.
    The current system gives PvE players many more ways to avoid risk and enjoy 24/7 PvE game, while PvP players have ALMOST ZERO opportunities to PvP and experience this risk.
    This is a unique take.

    To most people, the opposite is true.

    In Ashes, if you are logged in to the game, you are subject to the possibility of PvP. Any other player can attack you at any time and there is nothing you can do to stop them. Since this possibility literally always exists, that PvE player you talk about is not able to spend a single minute in the game avoiding risk - let alone your 24/7 claim.

    On the other hand, a person wanting PvP has literally endless opportunities to find it. In the same way that literally any other player can attack that PvE player, the PvP player can attack any other player.

    If you are a player that prefers PvP over Pvae, and you see PvE players as being able to avoid PvP, you quite literally have no one to blame but yourself.

    Go and attack them, my dude, instead of complaining.
  • @Vargos

    Unique he says... 🤣
    Dont bother with him been more than proven he has issues, after all he actually breaths/lives in this forum/s. Also likes to pretend being a pvp expert...
    I can pull up a strong attitude yes! be aware 
  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    Aeacus wrote: »
    📜Petition: Rework Dynamic PvP Zones, Flagging, and Corruption to Retain PvP Players

    To Steven Sharif and the Intrepid Studios Team,

    As committed supporters of your vision for a player-driven, PvX MMO, we’re writing this petition out of concern for the current PvP experience — particularly regarding dynamic PvP zones, the flagging/corruption system, and the overall balance between PvE and PvP in the current phase of testing.

    While we respect that development is ongoing, the current implementation of these systems is actively discouraging healthy PvP play and alienating the PvP community.

    ⚔️ Core Problems: PvP Experience is Undermined

    Dynamic PvP Zones Are Underutilized and Imbalanced

    These zones were one of the most exciting promises of AoC, but they currently lack incentives and variety. After the early leveling rush, they’ve gone quiet and irrelevant.

    In early testing, guilds like “Polar” dominated zones like Oakbane, killing lowbies to control farming. While technically within PvP rules, it blurred the line between open-PvP and griefing/bullying.

    At least back then there was reason for PvP. Now, there’s little purpose for players to engage in these zones.

    Flagging Should Be Automatic in PvP Zones

    Entering a dynamic PvP zone should automatically flag players and mounts — no need to “flag up.”

    Manual flag toggling in these zones is redundant, clunky, and leads to awkward moments like using “Alt + F” just to function in a contested area. If it’s a PvP zone, then commit to it — flag everyone, period.

    Corruption Punishes Legitimate PvP

    Killing a player and their mount inside a PvP zone triggered corruption in at least one reported case. This contradicts the purpose of dynamic PvP zones and punishes players for doing what the zone was designed to encourage.

    Corruption should not apply within designated PvP areas, especially when the combat is mutual and location-based.

    The Game is Drifting Toward PvE-Only

    With little PvP incentive or meaningful risk-reward in place, Ashes currently feels like PvE-Farmville — a game more about gathering and crafting than conflict.

    This design shift risks alienating PvP players who were drawn to Ashes for its promised conflict-driven world.

    Proposed Solutions to Restore PvP Engagement

    More PvP Zones, Everywhere

    Every biome should have multiple dynamic PvP zones accessible at all times, giving players a choice in where to engage — not just a single hotspot or POI.

    Automatic Flagging

    All players and mounts should be auto-flagged upon entering any dynamic PvP zone.

    Remove manual flagging in these zones entirely. If you enter, you’re in.

    Reward Meaningful PvP Participation


    Increased XP for PvE inside PvP zones (mob grinding should help leveling at a faster rate).

    Improved drop rates — not a minor bump like 10%, but a significant increase (e.g., 50%) to loot luck for white and green gear tiers.

    Farmed gear should be lootable, but:

    Looted whites/greens from PvP zones should not be temperable or ascendable.

    This preserves the value of crafted gear (heroic, epic, legendary), while letting PvPers gear up efficiently within their own risk-reward system.

    Gathering Incentives in PvP Zones

    All materials gathered in PvP zones should always drop with color-graded tiers — no more trash-tier gathering.

    This makes dynamic PvP zones the go-to destination for players seeking rare or high-quality materials, creating natural conflict.

    Balance and Fairness

    PvP players need reasons to enter these zones — not just for combat, but for XP, materials, and gear progression.

    By adding value to the zone, you give players a real choice: take the risk, reap the rewards.

    🗣️ A Message from the Community

    “Give us real reasons to enter the zone — not just to fight, but to thrive.”


    If you build the conflict, we will come — but we need more than just the promise of PvP. Give us reason. Give us risk. Give us reward.

    Signed,
    Concerned PvP players of Verra

    💬 Let’s keep this petition alive — bump it, comment, and share your experiences. This is how we make PvP in Ashes of Creation live up to its full potential.

    This is an insane level of lack of awareness.

    What you are seeing is what is going to happen to the game when it goes live and nothing that you add will change that.

    Oh and BTW if you add even more incentives for people to go into PvP areas you will also increase the incentives for guilds like Polar to do what Polar did.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Kallysha wrote: »
    @Vargos

    Unique he says... 🤣
    Dont bother with him been more than proven he has issues, after all he actually breaths/lives in this forum/s. Also likes to pretend being a pvp expert...

    I am no PvP expert. I participate in and enjoy PvP, but am by no means an expert.

    I could potentially claim, however, to be a PvE expert.

    The unique take in the above posters comment was in relation to PvE players being able to avoid PvP in Ashes - which is something they can't do.

    This game has plenty of opportunity to fight other players in it. There is literally no end to the opportunity to do so. What the game does currently lack are situations where the probability of economic gain for initiating PvP are in a potential initiators favor.

    PvP is as plentiful as any player wants it to be. Go round attacking players, most will fight back, others will join in.

    What there is currently a lack of is economic gain for doing so.

    People need to be more clear about what it is they are talking about. The notion that there is no opportunity for PvP in Ashes is the most factually incorrect statement I have seen on these forums - inclusing the drivel you spout.

    The notion that there is currently no real economic or progression based incentive for PvP in Ashes, however, it true.
  • AeacusAeacus Member, Alpha Two
    Noaani wrote: »
    This game has plenty of opportunity to fight other players in it. There is literally no end to the opportunity to do so. What the game does currently lack are situations where the probability of economic gain for initiating PvP are in a potential initiators favor.

    PvP is as plentiful as any player wants it to be. Go round attacking players, most will fight back, others will join in.

    What there is currently a lack of is economic gain for doing so.

    People need to be more clear about what it is they are talking about. The notion that there is no opportunity for PvP in Ashes is the most factually incorrect statement I have seen on these forums - inclusing the drivel you spout.

    The notion that there is currently no real economic or progression based incentive for PvP in Ashes, however, it true.

    NO rewards. Only loss thru corruption if players choose not to engage (which is most the time). Enter the game for PVE action, there is endless rewards and the only engagement needed is your choice.
    The only reason players flag up is epeen and that isn't the reason all PvPers want to flag. We want rewards.

    Hoping Harbinger helps. Having faith.
    vqzwfrvg5ui2.png
  • LudulluLudullu Member, Alpha Two
    Aeacus wrote: »
    The only reason players flag up is epeen and that isn't the reason all PvPers want to flag. We want rewards.
    Yet another proof that "pvpers" are weaklings and do not actually want pvp, but just want rewards for killing weaker players.

    Actual pvpers pvp for the sake of pvp, because they play for the love of pvp.
  • AszkalonAszkalon Member, Alpha Two
    What you are seeing is what is going to happen to the game when it goes live and nothing that you add will change that.

    So no PvP then.

    "Just PvP" on the Oceans - > where People will most likely never meet - unless there is some SERIOUS ganking-squad-like searches for Players going on by most likely Player-Groups who will be superior to any smaller Group they encounter,

    and/or otherwise People will be flagged corrupted and lose pretty much half their Gear or more should they ever be found by whoever can take them on until their Corruption will wear off - > which will most likely ALSO never happen unless they are killed several times or so.


    Then you can technically stop calling this Game PvX then. ;)


    You can call it " PvEvEvPvEvE " - because most of the Game will be entirely PvE. Aside from if Someone has a bad enough Day to throw away their Characters and make someone else's Day either a bit more miserable or exciting by suddenly attacking. (lol) :sweat_smile:
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 21
    Aeacus wrote: »
    The only reason players flag up is epeen and that isn't the reason all PvPers want to flag. We want rewards.

    The core design of Ashes - assuming it holds true to what it has been for the last 8 years or so - is that corruption based PvP is not the PvP you undertake for reward.

    It has never really been the intention that you flag up, fight other players and get a reward for doing so - that just isn't what this game is about.

    Corruption based PvP is for instances where you want to fight over a location, or someone bad mouths you in chat. it's that kind of PvP.

    PvP for rewards is based around caravans and sieges - according to the games basic design intent.

    So, if by "no PvP" you mean there is no viable means to flag up, fight someone and get some reward out of it, you are right, and don't expect that to change.
  • AszkalonAszkalon Member, Alpha Two
    Ludullu wrote: »
    Yet another proof that "pvpers" are weaklings and do not actually want pvp, but just want rewards for killing weaker players.

    Actual pvpers pvp for the sake of pvp, because they play for the love of pvp.

    " Kinda ", you could say.

    Problem is - > the MOMENT you kill ("murder", lol) someone who doesn't fight back and You get corrupted -> your Stats are starting to decrease - right ?

    You get weaker and weaker. Sickness/Corruption progressing should You be able to murder more than One Person or the same Person more than one time i assume,

    and then at some Point - you will arrive at a point where someone can more or less easily overpower You, which had no chance to overpower you before. ;)


    You WILL arrive at the absolute Weakling-Point. :sweat_smile:

    And there is no running. ;)
    Your OWN - NODE's - GUARDS - will attack You on sight - should You be corrupted - right ? :mrgreen:




    Does anyone know by now already - how that with the Worldmap works ?

    Is anyone who is corrupted AUTOMATICALLY visible for Everyone else - on the Minimap and/or Worldmap ?
    Where should someone even trying to wait, for Corruption to wear off ? ;)

    Mobs in the Wilderness and everywhere else are still hostile.

    I assume You can also not just "visit" something like the little Stone-Mine North-Eastern from for Example Aela where One can level up the Pickaxe -> or any Tent-Station which will never evolve into a Node/Settlement,

    because NPC's will probably not trade with someone corrupted - right ?



    How many Minutes or "Hours" would need a corrupted Player to hold out ? ;)

    In Order not to lose Gear-Pieces ? While of Course being weaker than normal -> due to Corruption.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • LudulluLudullu Member, Alpha Two
    Aszkalon wrote: »
    Problem is - > the MOMENT you kill ("murder", lol) someone who doesn't fight back and You get corrupted -> your Stats are starting to decrease - right ?
    As I've been saying for years now, if your only way to win a contest is to PK someone - you're fucking weak. PKing is literally killing a passive target. It takes no skill, no power - only time.

    PKing is not PvP.
  • AnchorAnchor Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Ashes is already going to be a way more pvp focused MMO than most. It is so pvp focused that the servers will only be populated with people who willingly want to pvp. Ashes will not be a pve game that non-pvpers will feel comfortable in. Never. Enjoy your ghost town.
  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    Anchor wrote: »
    Ashes is already going to be a way more pvp focused MMO than most. It is so pvp focused that the servers will only be populated with people who willingly want to pvp. Ashes will not be a pve game that non-pvpers will feel comfortable in. Never. Enjoy your ghost town.

    I half agree with this. The game is not PvP focused its GvG focused. The PvP is there in service to GvG activities that is it. In fact every system in the game is designed to make guilds extremely powerful extremely quickly.
  • lamina5432lamina5432 Member, Alpha Two
    The game shouldn't be PvP or even PvE focused and that we keep getting pure PvP zones is making it worse in my opinion. AOC is supposed to be PvX so the game should be presenting situations in PvE that you want to PvP over. Separating the two is the problem a majority of the time.

    We need balancing in the existing PvP centric systems to feel better but we don't need many more pure PvP systems. The lawless zones suck on both ends. Crates right now are killing caravans. Barely anyone will sports fish with boat costs only to make half the money before someone destroys it. Wars in their current state only are abused ambushes. Seiges are way to bare bones and easily accesable with no consequences. I do think they need arenas are needed for more accessable dueling to happen.
  • AszkalonAszkalon Member, Alpha Two
    Ludullu wrote: »
    PKing is not PvP.

    Exactly.




    But there won't be any PvP.

    Not when someone just knows all they have to do is doing nothing when being attacked - > and then the Player attacking has "to cease" hostilities or else they are put into a State where they can lose half their full Gear or more. ;)


    Since i saw this behaviour of " Nope !! F~ you, i am doing nothing " - for Years and Years and Years in Sea of Thieves, i just know that it won't be much different in Ashes of Creation. People playing a Game where they KNOW they can get attacked but putting up an Attitude thinking they are too good to participate in PvP when the Moment has come. ;)


    Aaaannnnd,
    when they KNOW their Attacker will get royally fxxxed for killing them even once -> then why SHOULD they resist ? :mrgreen:

    I have seen the Attitude of other VideoGamers since the Years between 2000 and 2010 and i have noticed the Shift of how People live their ingame-Attitude around 2013 to 2015.

    They rather write an Elbow-long HATEMAIL towards You afterwards - then to put up something that even remotely resembles a real fight against You ingame. ;)
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • LudulluLudullu Member, Alpha Two
    Aszkalon wrote: »
    Not when someone just knows all they have to do is doing nothing when being attacked - > and then the Player attacking has "to cease" hostilities or else they are put into a State where they can lose half their full Gear or more. ;)
    As another thing I've been saying all along - who cares if they don't fight back?

    The goal of PvX contest is the content behind the pvp. If they don't fight back - you limit their ability to do said content, so that you can do it yourself. Luckily mobs in Ashes at least hit hard enough to allow this. So all you gotta do is pay the miniscule amount of attention to the HP values of your target. And Steven is dumb enough to let us see those values. Hell, there'll supposedly even be a way to see them better THROUGH FUCKING PVP.

    And if they can still do the content, all you gotta do is switch your gear to the starter one and finish them off. Then die to mobs in a somewhat hidden location nearby and quickly return there to try and pick up any loot you might've gotten from the victim.

    And that's if corruption remains as harsh as it is right now. If Steven actually follows through on his promise - the balancing is supposed to get laxer.
  • AszkalonAszkalon Member, Alpha Two
    Ludullu wrote: »

    You are a Genius, HAHAHAHAHAHAH. :mrgreen:

    Riiiight. What prevents us to switch to crappier Gear ? x'D Put on Starter-Gear or so and then go murdering.

    I think way too naive. You have a far better approach.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • he clearly doesnt have much acknowledgement about pvp as one can tell... i mean evidently he is not the only one around in here...
    I can pull up a strong attitude yes! be aware 
  • TamalouTamalou Member, Alpha Two
    Expanding PvP opportunities like caravans would bring real value to the game. The idea is to create scenarios where PvP delivers only positives: no disruption for PvE players, but fun for PvP players, along with diverse additional rewards that properly recognize the risk taken. The more chances players have to engage in PvP without negatively impacting those who don’t wish to participate, the more dynamic and balanced the ecosystem becomes.
  • LudulluLudullu Member, Alpha Two
    Tamalou wrote: »
    Expanding PvP opportunities like caravans would bring real value to the game. The idea is to create scenarios where PvP delivers only positives: no disruption for PvE players, but fun for PvP players, along with diverse additional rewards that properly recognize the risk taken.
    But that's not what Steven is building. He wants a PvX game, not a pvp one. And so majority of content is pve and pvp combined.
    Tamalou wrote: »
    The more chances players have to engage in PvP without negatively impacting those who don’t wish to participate, the more dynamic and balanced the ecosystem becomes.
    This is also not what Steven wants. He wants losers to suffer, so even the pvp events will have full death penalties, insane costs and abusable mechanics.
  • TamalouTamalou Member, Alpha Two
    edited November 24
    You're misunderstanding the term PvX. PvX doesn’t mean that every feature in the game must constantly mix PvE and PvP. It simply means that both dimensions coexist and complement each other sometimes combined, sometimes running in parallel.

    Introducing PvP content caravans, for example creates PvP opportunities without ever forcing PvE-oriented players to take part. And the gold generated from these activities benefits the entire game, whether it’s PvE or PvP.

    So it’s in their best interest to develop this kind of content.


  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    Aszkalon wrote: »
    What you are seeing is what is going to happen to the game when it goes live and nothing that you add will change that.

    So no PvP then.

    "Just PvP" on the Oceans - > where People will most likely never meet - unless there is some SERIOUS ganking-squad-like searches for Players going on by most likely Player-Groups who will be superior to any smaller Group they encounter,

    and/or otherwise People will be flagged corrupted and lose pretty much half their Gear or more should they ever be found by whoever can take them on until their Corruption will wear off - > which will most likely ALSO never happen unless they are killed several times or so.


    Then you can technically stop calling this Game PvX then. ;)


    You can call it " PvEvEvPvEvE " - because most of the Game will be entirely PvE. Aside from if Someone has a bad enough Day to throw away their Characters and make someone else's Day either a bit more miserable or exciting by suddenly attacking. (lol) :sweat_smile:

    No I mean the design of the system has a negative feedback loop on the population of the game. Which will cause the game population to dwindle to the point where the only PvP that could happen will be intraguild rather then inter guild. At which point the game will be thoroughly dead. And it wont take long for that to happen about 13 cycles at max.
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