Glorious Alpha Two Testers!

Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Balance PVP and PVE for PVX please....

2»

Comments

  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    But your point still stands, because there are considerably more real PvP rewards in TL than there are in Ashes.

    I definitely see (and get) a lot of PvP and PvX relatively, though.
    Great moment to give an example of what exactly goes down in TL that makes people look for pvp groups.

    Is it them just roaming around locations in search of contest over content?

    Is it a certain reward structure for pvp events, kinda as people are asking for in this thread?

    Is it something else?

    My L2 bias of "you have your own constant party and you're always PvX" makes me completely blind to what would be the push for pvp lfg activities. I could maybe see them for faction-based stuff/games, but iirc TL is not faction-based, unless you're speaking about lfg within guild chats?
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Ludullu wrote: »
    Azherae wrote: »
    But your point still stands, because there are considerably more real PvP rewards in TL than there are in Ashes.

    I definitely see (and get) a lot of PvP and PvX relatively, though.
    Great moment to give an example of what exactly goes down in TL that makes people look for pvp groups.

    Is it them just roaming around locations in search of contest over content?

    Is it a certain reward structure for pvp events, kinda as people are asking for in this thread?

    Is it something else?

    My L2 bias of "you have your own constant party and you're always PvX" makes me completely blind to what would be the push for pvp lfg activities. I could maybe see them for faction-based stuff/games, but iirc TL is not faction-based, unless you're speaking about lfg within guild chats?

    Mk sure.

    Different Dungeons have different setups of incentives, three of them are 'Treasure Chests' (each working in different ways), two of them are 'Chokepoint Control relative to a boss that you often need to kill for a contract/mission', and the last ones are basically 'access to more optimal gathering'.

    Bear in mind that there is minimal Resurrection outside of Guild type, in game, so every clash is basically 'winner take all'. This is doubly true for the Treasure Chest ones obv.

    If we're talking Nebula Island, it's the basic thing you're used to. Farm is important, for the drops you get there. The rewards are random, and players only need to clash during overcrowding, but it still happens (I'm not saying that the PvP specifically happens), if you wanted a situation where PvP was rewarding you'd do one of the Treasure Chest dungeons or the Gathering ones.

    Obviously Throne and Liberty 'knows better' than to reward open world people for direct kills. If you want PvP, you go to where a challenging/even opponent is, if you just pick on people, they don't return and you get PvE.

    Dominion Events work like Dominion Bosses, you go to the area, fight others in PvX (either protecting your PvE teammates or just PvX-ing yourself), and try to target your opponent team's PvE-first players IF everyone is just trying to avoid each other and farm faster.

    If you wanted bigger GvG you'd focus on the Dominion Bosses, which notably reward everyone with some small thing as long as they stay until the end, in fact, 'doing Dominion Boss' is exactly the same as 'doing Peace Boss' if you weren't going to rank high in the Peace boss, all you achieve by going to Peace is saving time (boss dies faster).

    Sometimes you get absolutely squashed because of matchmaking, enemy team tactics being better, or people on your side just giving up, but if not lopsided, it's more PvX. If your team leader is good (remember that TL is a skirmishing game so shotcalling isn't 'necessary' and therefore you can throw 3 parties of randoms together and they will adapt), it's a good back and forth, I had one today where we were losing the whole time and the Tank basically went "Nah this is winnable ngl" and we tried the third tactic option and won at the end.

    If you knew you were going into that, and you didn't want to leave it up to the matchmaking (because properly formed parties, tactically, are obv better), you would LFG with your requirements even before you go in, especially since it parallels to 'forming a PvP party in your Settlement before setting out', in Ashes (cross-server matchmaking means that forming your party before the boss instance assures you know the people from your own server since it maintains groups)

    The rest, you know already, all the Guild stuff, but I understood your question to be about 'non-Guild' PvP LFG.

    Another place it happens often is when people DO want to register for a Peace version boss, but it's one of the ones that spawns in a Dungeon, and the Eclipse Holder activates that, turning the Dungeon PvP. That's Objective Based in a way, the goal is to get as many people to the registration point for the boss as possible, but only the leader can reg, so you have to figure out who you can get through the enemy chokepoint, and you might need to quickly call for a tank or healer if you didn't have one, to ensure that a leader can get through.
    One of the most enduring 'fantasies' of the human spirit, is to either always have people willing to help... or to be strong enough to never need any.
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    Another place it happens often is when people DO want to register for a Peace version boss, but it's one of the ones that spawns in a Dungeon, and the Eclipse Holder activates that, turning the Dungeon PvP. That's Objective Based in a way, the goal is to get as many people to the registration point for the boss as possible, but only the leader can reg, so you have to figure out who you can get through the enemy chokepoint, and you might need to quickly call for a tank or healer if you didn't have one, to ensure that a leader can get through.
    This reaaaaally reminds me of L2's "first come first/only served" instances. Real fun times with those.

    As for all the other points, I'm either misunderstanding or just too dense, but to me all of those just sounds like pvx situations where you'd be gathering a pvx party (which is simply a pve party that's gonna fight back). But I guess this is just my L2 bias, and due to influence of all the other mmos, anything that's pvx is considered pvp.

    Cause to me "lfg pvp" only means "we're about to go out and ONLY pvp. Literally not even touching any mobs". This would usually only happen in guild chats during guild wars, where people just wanted to do some random shit and going to dunk on some wardecced bois was the move.

    And so when "lfg pvp" is used in the context of "we want bigger/better rewards for pvp", to me that sounds exactly like this
    Azherae wrote: »
    Obviously Throne and Liberty 'knows better' than to reward open world people for direct kills. If you want PvP, you go to where a challenging/even opponent is, if you just pick on people, they don't return and you get PvE.
    Except w/o the "knowing better" part.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Yeah I did shorthand some of it because I was, ironically, deciding if to go to another PvX event.

    But for clarity, night-time Sauro Island PvP Chests just spawn on their own, you kill everyone else and take them when they spawn.

    Shadowed Crypt chests spawn when someone dies in PvP specifically, you can't even get anything if PvP is not happening.

    There are areas where there would be no mobs and you could just wait for challengers and PvP them there and then go get the reward for winning.

    Similarly, certain Events work much better if the PvP part of the group just protects one PvE player's farming position and never actually does any PvE themselves, so for those events, the absolute expectation is that 80% of the people joining and forming the party intend to only PvP, because you could win even without touching the 'enemy' PvE player as long as yours was faster and you could defend them/claim the good spot.

    And for that, you need a proper group composition.
    One of the most enduring 'fantasies' of the human spirit, is to either always have people willing to help... or to be strong enough to never need any.
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    Shadowed Crypt chests spawn when someone dies in PvP specifically, you can't even get anything if PvP is not happening.

    There are areas where there would be no mobs and you could just wait for challengers and PvP them there and then go get the reward for winning.
    The obvious question for both of these is "how does the game limit people from just spamming friend/alt deaths to abuse this"?

    Cause I guess I could see this kinda like an instanced pvp thing (cause no proper pve around), so I'd be fine with it, but there's gotta some limitations on it, otherwise ain't no way people are not just stratosphering themselves with whatever the rewards are.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Ludullu wrote: »
    Azherae wrote: »
    Shadowed Crypt chests spawn when someone dies in PvP specifically, you can't even get anything if PvP is not happening.

    There are areas where there would be no mobs and you could just wait for challengers and PvP them there and then go get the reward for winning.
    The obvious question for both of these is "how does the game limit people from just spamming friend/alt deaths to abuse this"?

    Cause I guess I could see this kinda like an instanced pvp thing (cause no proper pve around), so I'd be fine with it, but there's gotta some limitations on it, otherwise ain't no way people are not just stratosphering themselves with whatever the rewards are.

    It doesn't. The Chest doesn't spawn where you got the kill, it spawns 'somewhere'.

    You could presumably line up a bunch of human sacrifices to get Progression Currency (mostly what those ones drop).

    But that's entirely in line/vibe with the area, so... overall it just works out?

    Mainly it's just that if you do this, though, you can't guarantee you're the one getting the benefit. Beyond that, it's just 'time', like most things.

    But if you want to start a guild that is a blood/death cult that sacrifices its members in the Crypt in order to gain favors from some dark deity, you can do that.
    One of the most enduring 'fantasies' of the human spirit, is to either always have people willing to help... or to be strong enough to never need any.
  • LudulluLudullu Member, Alpha Two
    edited October 24
    Azherae wrote: »
    It doesn't. The Chest doesn't spawn where you got the kill, it spawns 'somewhere'.

    You could presumably line up a bunch of human sacrifices to get Progression Currency (mostly what those ones drop).

    But that's entirely in line/vibe with the area, so... overall it just works out?

    Mainly it's just that if you do this, though, you can't guarantee you're the one getting the benefit. Beyond that, it's just 'time', like most things.
    This then brings up a question for the people asking for pvp rewards.

    Would you be satisfied with smth like this, or were you looking for something more tangible and impactful?
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Also, there are a bunch of other minor basic game design things, which goes to @Gardosien's point. It really doesn't need to be so 'binary'.

    I don't think 'every kill spawns a chest'. It might increase the reward in the Chest...

    But TL doesn't have Free player trade, and I haven't seen anything other than non-Tradeable currency in the Crypt Chests (my group doesn't like just murdering others enough for me to get a lot of these, I normally steal them from people who are fighting, while they hunt for me).

    You absolutely can use this for advancement, but you can get equal or more of that Currency by doing a PvE thing. It's just like the Dominion Bosses, it is 'making sure that PvP players as a whole aren't falling behind directly because they choose to PvP'.

    If the rewards are tuned so that they aren't just 'The PvE rewards, but less because someone else is taking some of them', it works out in all the games I play that have PvP options.

    I used to get Exp and Gil in FF11 Ballista matches too, in fact I think I had a period where that's basically all I did for progression (it's very slow, but it isn't nothing). It's certainly not worse than a bad exp party, especially if one wins (because as I've mentioned, FF11 doesn't have a lot of currency faucets, and in Ballista the Winning Team gets a split of the Registration Fees paid by everyone, which again, isn't much, but it's almost exactly the low end Econ outcome - winners of a match are basically guaranteed about 12,000 gil at 'max level' which is the amount you make in an hour for most other activities).

    TL is similar now. Some days I log in, poke a few things, PvP at an event, then night falls, PvP in a Dungeon, then a boss spawns, PvP at the boss, etc.
    One of the most enduring 'fantasies' of the human spirit, is to either always have people willing to help... or to be strong enough to never need any.
  • AszkalonAszkalon Member, Alpha Two
    Noaani wrote: »
    *The game* is PvE.

    Tell that to the whole Groups of Players which guard their One or Two corrupted Buddies. ;)

    Noaani wrote: »
    That is where the world is built, that is where the things players fight over in PvP reside.
    PvP is there as a catalyst for change. It doesn't build, it breaks.

    I wish i could say i understood this, but i would be lying. :sweat_smile:

    Noaani wrote: »
    This game would still technically work (with a few changes) without any PvP at all. Remove PvE and you do not have a game.

    True.

    Noaani wrote: »
    PvP'ers are indeed a whiny bunch.

    Tell that to the whole Groups of Players which guard their One or Two corrupted Buddies. :mrgreen:
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
Sign In or Register to comment.