Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
idk, I just watched someone in TL world chat go:
"Sum1 teach me how to play? Just came back."
"Wow this place is a ghost town."
"This game is dead huh?"
Within THREE MINUTES, despite the massive amount of effort that those Devs have been putting in to get people on track.
Level 51 of 55 so this person still has new storyline to do, it would definitely be the prominent thing on their screen HUD.
Some people are not design targets. Gotta know where to draw the line.
The whole idea is to make a game that if any random person picks up the game they will have something in the game they like.
That has nothing to do with the Devs but more the lack of engagement from other players.
That is a person that wants to socialize in their video game, and the people didn't socialize with him.
The issue is that the MMO Genre is full of stuff like that, unfortunately.
There are definitely people out there who will complain about the Devs or Design when this happens to them.
To go to your own point, therefore.
That random person returned to the game, picked it up, and couldn't find something they liked (other people to socialize with immediately) within 3 minutes, and got frustrated. So it's not so much 'any' random person.
Put me in a game where other players are a roadblock to me and my guilds progression, and what you are doing is saying that our progression is best served by getting them to leave the server, or the game. So, that is what we will do, what we have done in the past, and it is something we are quite good at.
Put me in a game where this is not the case,where me and my guilds progression is only based on our performance (or even mostly based on it) and I won't want to get rid of other players. In fact, because I want more developer time dedicated to the parts of the game I enjoy, I will go out of my way to make sure as many people as possible participate in the same parts of the game that I do. More people = more developer time dedicated to it.
If you have many guilds in your game thinking the same way as this, it should be obvious how one of these leads to a game with a very short life expectancy, while the other leads to a game with a much longer life.