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Keybind(s) -

The secondary key(s) are not working at 100%

The Action Mode can use a secondary set of bindable keybinds for movement (duplicated keys should be allowed), which gives greater customization freedom.

The Camera Movement binds should also be bindable
The sensitivity should also be customizable
*UI
*Tab Targeting
*Action Targeting

Basically, it needs a whole lot of work with the keybinding option(s)

The targeting keybinds are not working properly
Cycle backwards doesn't work
Cycle defensive targets (forward and backward) don't work

I have a fully customized keybind for this game that addresses these problems at the moment, letting me play in "Action Mode" with a mix of "Tab Targeting" for specific needs and occasions.

Settings where you can "hold" actions like sprint & walk - I don't need it, but I would assume some players out there would want this

Longer Action Cam soft lock range

Better input activation for seamless gameplay

Here's an example, and I can use my keybind for this one.

You set your attack at Alt.
You bind your Action 1 to "Alt + E"

I shouldn't have to let go of "Alt" and then press "Alt + E"

I had a vision after looking at the keybind options, and was elated and saddened at the same time.

It's where you play like you're playing an action-type game (ie, Tekken, Street Fighter, etc.) where pressing keys in combo will generate an action.

My keybind is set up like this.

Alt = attack

Use skills that are in an attack situation.

Action 1 = Alt + 1
Action 2 = Alt + 2
Action 3 = Alt + 3

My toon should be doing this.

Attack - Attack - Action 1 - Attack - Action 2 - Action 3

But instead, it's doing this

Attack - Attack - Pause - Action 1 - Pause...

The same idea applies to my block, but the whole setup is complicated to describe (Wish it worked, but I don't think it will ever be that seamless)

Camera movement locked to your mouse keys makes it so that using the mouse as movement is "Impossible."
Although I figured out a way to play around with it while still having my movement on my mouse

It is quite the hassle and makes it unforgiving - It's because you need to accommodate all the things the game requires you to, while trying to accommodate your own form of gameplay.

For a game that wants to pride itself on user customization, I might be one of the worst customers you guys have, but here are my issues that I think other people can relate to.
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