Glorious Alpha Two Testers!

Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Tools and artisan gear should not depend on Riverland materials (willow/braidwood)

chao_storm_entchao_storm_ent Member, Alpha Two
Tools and artisan gear should not depend on Riverland materials.
Largest bottleneck is Willow/Braidwood, which is locked strictly to Riverlands.

But same thing is problem with other dependencies required for making tools/shirts/pants/belts/bags.
I could get behind idea of some biome missing one or two components, but some biomes missing almost all components is a bit too much.

Comments

  • ChickenInSpaceChickenInSpace Member, Alpha Two
    I agree, it should rather be any T2 or T3 for crafting tools, like it is for novice crafting tools.
  • ClixianClixian Member, Alpha Two
    This is a no brainer and I really hope this is something that was always on the roadmap?!

    Forcing players that started in the anvils to farm in the riverlands seems nonsensical!
  • BubbleChasingBubbleChasing Member, Alpha Two
    I don't understand why this hasn't been addressed already. It's a handful of recipes. Unless they plan for the 2nd/3rd tools for each profession to require mats from other zones? Either way, why make every gatherer travel around the entire world for his tools? They're basically saying, the Riverlands will *always* be the center of civilization on the realms and the rest of the world will be Wilderness.
  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    Clixian wrote: »
    This is a no brainer and I really hope this is something that was always on the roadmap?!

    Forcing players that started in the anvils to farm in the riverlands seems nonsensical!

    this is the point of the game. People are supposed to caravan stuff to other areas and sell their goods for inflated prices.
  • lamina5432lamina5432 Member, Alpha Two

    this is the point of the game. People are supposed to caravan stuff to other areas and sell their goods for inflated prices.

    Not for the novice level and probably not even for apprentice level crafting. But on day one if you need another starter zones materials it feels terrible to choose that starting area.
Sign In or Register to comment.