Glorious Alpha Two Testers!

Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Options

"Corrupted itens" a suggestion

Hello, i want to propose an expansion to the risk vs. reward philosophy, introducing a “Corrupted Items” system.
The idea is to add a moral, economic, and strategic layer where players trade power for consequences.

1- Corrupted Itens
An item becomes Corrupted when its origin involves violence, theft, or dark forces. This happens when:

It was crafted using corrupted materials
It drops from specific mobs tied to corruption
It is obtained through PK, following the game’s existing loot rules
* It is looted from a corpse (Anything taken from a dead body automatically receives the Corrupted tag)

If you take something that belonged to someone who died, it is corruption and carries consequences.

2- How Corrupted Items works
Corrupted Items behave differently from normal items:

Guaranteed Drop
Corrupted items ALWAYS drop on death.

* Normal items follow existing loot rules (unchanged). *

This attacks 2 points of recent discussions:
1- Creates meaningful risk: carrying or using Corrupted Items (stolen materials) means accepting consequences.
2- It opens for Mobs item drops without damaging crafters.

Restricted Market Access
Corrupted items CANNOT be sold in official marketplaces.

They could be only traded or sold in blackmarkets, illegal trading hubs or (maybe) player to player directly.

This should encourage parallel economies, flavor gameplay and put target on people with those equipments.

3- Why This could Improve the Game
Reinforces the core risk vs. reward identity of the game.

Its an optional gameplay and rewards intentional risk-taking

Creates an underground economic ecosystem and gameplays with quests like Sabotage, Smuggler and Cleansing.

Does NOT punish casual players, gatherers and crafters.

Crafted clean itens and gathered itens will still be wanted, even more.

Turns corruption into a narrative with gameplay mechanics choice.

Ok, thats the core of the idea of Corrupted itens, hope i exposed it clear enough. cya
Sign In or Register to comment.