Exploiting corruption system, Ganking players 13 level lower. Than clearing by running off and dying on mobs in a zero traffic area. PVE death need not to clear corruption. Gear needs to go into the Heavens, not drop. I have seen this system exploited this way , now in 2.0,2.5,3.0…. It is either this or people just team up and have friend kill them.
This is only making a Toxic game environment, not one with risk vs reward. Will force causals out of the game. lev 25 people with grey lev 10 gear and ganking lev 12-14.
Another issue, player 1 (lev 12 attacks lev 25, force flaging him/her to defend himself than 3-4 other lev 25 just gank the solo. NOTHING the neutral player can do. (fix attacking player turns blue, neutral player turns blue if he/she attacks back, anyone healing or attacking during fight on players turns red… OR SIMPLE FIX, can only attack players of = level, everyone doing damage or support buffing/healing goes corrupt.
FIX: Only flag vs = level player, corruption happen to ever player that does damage or supports doing damage to said neutral player. Gear goes to heavens , not dropping to be reclaimed by teammate. Corruption clears, when working it off, or dying from player.
Bottom line: Current system is open for mass exploitation, and griefing. No risk for reward,