To the Intrepid Team,
I wanted to share some feedback on the current design for flying mounts. I appreciate that flight is intended to be a prestige mechanic tied to node leadership and rare rewards, but from a systems perspective, there are ways to achieve both the “prestige” goal and fair, interactive gameplay without restricting flight to political roles.
Here are some recommendations for consideration:
- Cargo Restrictions
- Flying mounts should be unable to carry crates, trade packs, or interact with caravans.
- This maintains economic and logistical balance while still allowing flight for scouting and travel.
- PvP Flagging with Rolling Flight Window
- Accumulate 60 seconds of flight over a rolling 5-minute window → triggers PvP flag.
- PvP flag persists 60 seconds after landing.
- Prevents hop-abuse (landing briefly to reset) while ensuring long flights carry real risk.
- Flagged players are fully targetable, with guards hostile and no safe-zone immunity.
- Moderate Speed & No Dash
- Flying mounts (~215% speed) are only modestly faster than ground mounts.
- Removing a dash or burst ability ensures flight provides mobility, not invincibility.
- Players must commit to flight as a choice, with risk, rather than using it as a disengage tool.
- Death Cooldown
- Flying mounts incur a 10-minute cooldown on death.
- Adds a meaningful consequence for mistakes without punishing normal ground-based gameplay.
- Combat Mechanics & Corruption
- Attacking a flagged player or creature flags the attacker as usual.
- Flying should not accrue corruption, preventing punitive mechanics from discouraging strategic flight and PvP interaction.
- Mayoral Mount Exception
- Node-leadership mounts can bypass the PvP flag system, preserving political prestige without breaking balance for regular players.
Rationale:
This system preserves the prestige of flying mounts, maintains the risk/reward dynamic of PvP and mount survival, and avoids trivializing caravans, roads, or node interaction. Flight remains a tool for mobility and scouting, but every flight is a tactical choice with real consequences.
This framework aligns with Ashes’ philosophy of player-driven risk and engagement while addressing community concerns about exclusivity and exploit potential.
Thank you for considering this feedback — I hope it’s helpful as you refine flight mechanics.
Best regards,
AcerbusLupus